Machine Interface Utility:VER1.0
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#ifndef CMMIO_SERIAL_H
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#define CMMIO_SERIAL_H
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#include <WinBase.h>
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#include <WinDef.h>
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#include "CMMIO_BASE.H "
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////////////////////////////////////////////////////////////////////////////////
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/*
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*$!!***************************************************************************
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*$!! MODULE NAME
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*$!! Serial.h
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*$!!
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*$!! DESCRIPTION
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*$!! Header file for CSerial.
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*$!!
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*$!! AUTHOR
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*$!! M.J.S.Gooder.
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*$!!
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*$!! HISTORY
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*$!! $Log: /Plugins/BPI/Serial.h $
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*$!!
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*$!! 28 19/03/98 14:04 Mgooder
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*$!!***************************************************************************
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*/
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///////////////////////////////////////////////////////////////////////////////
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// Function for starting serial monitor thread
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unsigned int WINAPI CSerialTask(LPVOID CSerialPtr);
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///////////////////////////////////////////////////////////////////////////////
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// Useful serial codes
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const char CS_NUL = 0;
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const char CS_SOH = 1;
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const char CS_STX = 2;
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const char CS_ETX = 3;
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const char CS_EOT = 4;
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const char CS_ENQ = 5;
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const char CS_ACK = 6;
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const char CS_BEL = 7;
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const char CS_LF = 10;
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const char CS_DLE = 16;
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const char CS_X_ON = 17;
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const char CS_X_OFF = 19;
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const char CS_NAK = 21;
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const char CS_ETB = 23;
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const char CS_CAN = 24;
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const char CS_ESC = 27;
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///////////////////////////////////////////////////////////////////////////////
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// Handshake settings
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const int CS_HANDSHAKE_RTSCTS = 1;
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const int CS_HANDSHAKE_XONXOFF = 2;
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const int CS_HANDSHAKE_NONE = 3;
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const int CS_HANDSHAKE_RTSCTS_DTRDSR = 4;
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const int CS_HANDSHAKE_FOR_SO7 = 5;
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///////////////////////////////////////////////////////////////////////////////
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// Debug constants
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const int CS_DEBUG_SIZE = 1024;
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///////////////////////////////////////////////////////////////////////////////
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// Timeouts (ms)
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const int CS_DEFAULT_RX_TIMEOUT = 25;
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const int CS_DEFAULT_TX_TIMEOUT = 1000;
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///////////////////////////////////////////////////////////////////////////////
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// The CSerial class
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class CSerial : public CMMIO
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{
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// Construction
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public:
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CSerial();
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// Implementation
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public:
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virtual ~CSerial();
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// Attributes
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public:
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// Operations
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public:
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// Open the serial port ( if possible ) using the parameters set by SetPort()
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DWORD Open();
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// Setup the serial port prior to opening it
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int SetPort( int Port, int Baud = 0, char Parity = 0, int Bits = 0,
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int StopBits = 0, int HandShake = 0 );
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// Set up the port timeouts
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void SetTimeouts( int RXTimeout = CS_DEFAULT_RX_TIMEOUT,
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int TXTimeout = CS_DEFAULT_TX_TIMEOUT );
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// Get the serial port settings
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void GetPortData( int *Port, int *Baud, char *Parity, int *Bits,
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int *StopBits, int *HandShake );
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// Test if the serial port is open
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bool IsValid() {
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return IsOpen()!=0;
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}
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int IsOpen( void );
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// Close the serial port
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DWORD Close( void );
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// Flush all data in any serial port buffers
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int FlushPort( void );
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// Attempt to read the specified number of bytes
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DWORD ReadPort( char *Buffer, DWORD Bytes );
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DWORD ReadPort( CString &Buffer, DWORD Bytes );
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// Attempt to write the specified number of bytes
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DWORD WritePort( const char *Buffer, DWORD Bytes );
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// Send the specifed number of bytes out when possible
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int Transmit( const char *Buffer, DWORD Bytes );
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// Add a block of data to the internal list of receieved blocks
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int AddReceived( const char *Buffer, DWORD Bytes );
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// Get the next block of data added with AddReceived()
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// char *GetNextReceived( void );
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// Find the maximum port number available
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int MaxPort( void );
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// Add text to the debug output
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void AddToDebug( const char *Ptr, DWORD BytesToCopy, int State );
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// Attach this serial port to a debug window
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//CSerialRaw *AttachWnd( CWnd *Wnd );
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// Convert ascii hex into an int
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int HexToInt( char *Data, int Bytes );
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virtual DWORD Send(LPCSTR buffer, int l, BOOL needsResponse=FALSE);
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//virtual DWORD Send(CString what);
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// Called when data is received on the serial port
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virtual void OnReceive( void );
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// Called when data has been sent using the Transmit() function
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virtual void OnTransmit( int Item, DWORD Error );
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private:
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// Private so no comment :-)
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void RegisterDebugWindow(void);
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void SendBuffer(int Next);
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void ReceiveTask(void);
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int ProgramPort(int Port,int Baud,char Parity,int Bits,int StopBits,int HandShake);
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// Attributes
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protected:
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int m_RXTimeout;
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int m_TXTimeout;
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// Attributes
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private:
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char m_Parity;
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// char m_DebugData[CS_DEBUG_SIZE];
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// char m_DebugState[CS_DEBUG_SIZE];
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// char *m_RXTempPtr;
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int m_Port;
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int m_Baud;
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int m_Bits;
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int m_StopBits;
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int m_HandShake;
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int m_MaxTXRetries;
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int m_DebugInPtr;
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int m_DebugCount;
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int m_Item;
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// struct SerialList *m_TXHead;
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// struct SerialList *m_TXTail;
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// struct SerialList *m_RXHead;
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// struct SerialList *m_RXTail;
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OVERLAPPED m_ReceiveOLap;
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OVERLAPPED m_TransmitOLap;
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OVERLAPPED m_ReadOLap;
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OVERLAPPED m_WriteOLap;
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HANDLE m_PortHandle;
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HANDLE m_ThreadHandle;
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HANDLE m_ReceiveTaskEvent;
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private:
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friend unsigned int WINAPI CSerialTask(LPVOID CSerialPtr);
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//Buffer for incomming commands:
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int CurrentPointer;
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public:
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HANDLE m_hWaitCMMResponse;
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HANDLE m_hNewRx;
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// BV Nov 2001: Made public
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// CRITICAL_SECTION m_QueueLock;
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BOOL m_iRecvState;
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CString m_csRecv;
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INT m_iRecvByte;
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};
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#endif // CMMIO_SERIAL_H
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