#0012:新增etalon 文件格式的解析与可视化,和控制
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>SharpGL.WinForms</name>
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</assembly>
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<members>
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<member name="T:SharpGL.Controls.GLColourPicker">
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<summary>
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Summary description for GLColourPicker.
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</summary>
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</member>
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<member name="F:SharpGL.Controls.GLColourPicker.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:SharpGL.Controls.GLColourPicker.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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</member>
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<member name="M:SharpGL.Controls.GLColourPicker.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:SharpGL.Controls.MaterialListViewItem">
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<summary>
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This allows a list view item to be created from a material, which is really
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useful, especially for 3D apps. For more advanced functionality, just derive
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from this class, as there's a lot of good code here. Writing this sort of
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class from scratch is pointless.
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At the moment this class is not working properly, because of changes to the
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material class, use with caution!
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</summary>
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</member>
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<member name="M:SharpGL.Controls.MaterialListViewItem.#ctor(SharpGL.SceneGraph.Assets.Material,System.Windows.Forms.ImageList)">
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<summary>
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This function creates the list view item from a material, with an image
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of the specified size.
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</summary>
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<param name="material">The material to create it from.</param>
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<param name="images">The set of images.</param>
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</member>
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<member name="T:SharpGL.Controls.VertexControl">
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<summary>
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Summary description for VertexControl.
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</summary>
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</member>
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<member name="F:SharpGL.Controls.VertexControl.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:SharpGL.Controls.VertexControl.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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</member>
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<member name="M:SharpGL.Controls.VertexControl.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:SharpGL.WinForms.NETDesignSurface.Converters.MaterialCollectionConverter">
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<summary>
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This converts the Material Collection into something more functional.
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</summary>
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</member>
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<member name="T:SharpGL.WinForms.NETDesignSurface.Converters.VertexConverter">
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<summary>
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The VertexConverter class allows you to edit vertices in the propties window.
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</summary>
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</member>
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<member name="T:SharpGL.WinForms.NETDesignSurface.Designers.OpenGLCtrlDesigner">
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<summary>
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This aids the design of the OpenGLCtrl
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</summary>
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</member>
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<member name="M:SharpGL.WinForms.NETDesignSurface.Designers.OpenGLCtrlDesigner.#ctor">
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<summary>
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Initializes a new instance of the <see cref="T:SharpGL.WinForms.NETDesignSurface.Designers.OpenGLCtrlDesigner"/> class.
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</summary>
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</member>
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<member name="M:SharpGL.WinForms.NETDesignSurface.Designers.OpenGLCtrlDesigner.PostFilterProperties(System.Collections.IDictionary)">
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<summary>
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Remove Control properties that are not supported by the control.
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</summary>
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<param name="Properties"></param>
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</member>
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<member name="T:SharpGL.WinForms.NETDesignSurface.Editors.CameraCollectionEditor">
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<summary>
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This converts the Camera collection into something more usable (design time wise)
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by allowing all the types of camera to be added.
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</summary>
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</member>
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<member name="T:SharpGL.WinForms.NETDesignSurface.Editors.EvaluatorCollectionEditor">
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<summary>
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This converts the evaluator collection into something more usable (design time wise)
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by allowing all the types of evaluator to be added.
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</summary>
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</member>
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<member name="T:SharpGL.WinForms.NETDesignSurface.Editors.QuadricCollectionEditor">
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<summary>
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This converts the Quadric Collection into something more functional, and
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allows you to add many types of quadrics.
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</summary>
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</member>
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<member name="T:SharpGL.WinForms.NETDesignSurface.Editors.UITextureEditor">
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<summary>
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The texture editor makes Textures in the properties window much better,
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giving them a little thumbnail.
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</summary>
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</member>
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<member name="T:SharpGL.OpenGLControl">
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<summary>
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This is the basic OpenGL control object, it gives all of the basic OpenGL functionality.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.#ctor">
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<summary>
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Initializes a new instance of the <see cref="T:SharpGL.OpenGLControl"/> class.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.SetupDrawingTimer">
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<summary>
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Setups the drawing timer, based on the framerate settings.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.InitialiseOpenGL">
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<summary>
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Initialises OpenGL.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.DoRender">
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<summary>
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Manually perform rendering.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.Render(System.Drawing.Graphics)">
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<summary>
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Renders to the specified graphics.
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</summary>
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<param name="graphics">The graphics to render to.</param>
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</member>
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<member name="M:SharpGL.OpenGLControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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Raises the <see cref="E:System.Windows.Forms.Control.Paint"/> event.
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</summary>
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<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
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</member>
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<member name="M:SharpGL.OpenGLControl.OnSizeChanged(System.EventArgs)">
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<summary>
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Raises the <see cref="E:System.Windows.Forms.Control.SizeChanged"/> event.
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</summary>
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<param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param>
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</member>
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<member name="M:SharpGL.OpenGLControl.DoOpenGLInitialized">
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<summary>
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Calls the OpenGL initialized function.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.DoOpenGLDraw(SharpGL.RenderEventArgs)">
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<summary>
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Call this function in derived classes to do the OpenGL Draw event.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.DoGDIDraw(SharpGL.RenderEventArgs)">
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<summary>
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Call this function in derived classes to do the GDI Draw event.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.timerDrawing_Tick(System.Object,System.EventArgs)">
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<summary>
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Handles the Tick event of the timerDrawing control.
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</summary>
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<param name="sender">The source of the event.</param>
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<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
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</member>
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<member name="M:SharpGL.OpenGLControl.System#ComponentModel#ISupportInitialize#BeginInit">
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<summary>
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Signals the object that initialization is starting.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.System#ComponentModel#ISupportInitialize#EndInit">
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<summary>
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Signals the object that initialization is complete.
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</summary>
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</member>
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<member name="E:SharpGL.OpenGLControl.OpenGLInitialized">
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<summary>
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Occurs when OpenGL has been initialized.
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</summary>
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</member>
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<member name="E:SharpGL.OpenGLControl.OpenGLDraw">
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<summary>
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Occurs when OpenGL drawing should be performed.
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</summary>
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</member>
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<member name="E:SharpGL.OpenGLControl.GDIDraw">
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<summary>
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Occurs when GDI drawing should be performed.
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</summary>
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</member>
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<member name="E:SharpGL.OpenGLControl.Resized">
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<summary>
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Occurs when the control is resized. Can be used to perform custom viewport projections.
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</summary>
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</member>
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<member name="F:SharpGL.OpenGLControl.timerDrawing">
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<summary>
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The timer used for drawing the control.
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</summary>
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</member>
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<member name="F:SharpGL.OpenGLControl.gl">
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<summary>
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The OpenGL object for the control.
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</summary>
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</member>
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<member name="F:SharpGL.OpenGLControl.stopwatch">
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<summary>
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A stopwatch used for timing rendering.
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</summary>
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</member>
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<member name="F:SharpGL.OpenGLControl.frameTime">
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<summary>
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The last frame time in milliseconds.
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</summary>
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</member>
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<member name="P:SharpGL.OpenGLControl.OpenGL">
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<summary>
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Gets the OpenGL object.
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</summary>
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<value>The OpenGL.</value>
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</member>
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<member name="P:SharpGL.OpenGLControl.DrawFPS">
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<summary>
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Gets or sets a value indicating whether to draw FPS information.
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</summary>
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<value>
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<c>true</c> if FPS info should be drawn; otherwise, <c>false</c>.
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</value>
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</member>
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<member name="F:SharpGL.OpenGLControl.frameRate">
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<summary>
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The framerate, in hertz.
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</summary>
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</member>
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<member name="P:SharpGL.OpenGLControl.FrameRate">
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<summary>
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Gets or sets the frame rate, in Hertz.
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</summary>
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<value>
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The frame rate, in Hertz.
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</value>
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</member>
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<member name="P:SharpGL.OpenGLControl.RenderContextType">
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<summary>
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Gets or sets the type of the render context.
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</summary>
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<value>
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The type of the render context.
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</value>
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</member>
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<member name="P:SharpGL.OpenGLControl.OpenGLVersion">
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<summary>
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Gets or sets the desired OpenGL version.
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</summary>
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<value>
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The desired OpenGL version.
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</value>
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</member>
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<member name="P:SharpGL.OpenGLControl.RenderTrigger">
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<summary>
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Gets or sets the render trigger.
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</summary>
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<value>
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The render trigger.
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</value>
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</member>
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<member name="F:SharpGL.OpenGLControl.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:SharpGL.OpenGLControl.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:SharpGL.OpenGLControl.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:SharpGL.RenderEventHandler">
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<summary>
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Delegate for a Render Event.
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</summary>
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<param name="sender">The sender.</param>
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<param name="args">The <see cref="T:SharpGL.RenderEventArgs"/> instance containing the event data.</param>
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</member>
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<member name="T:SharpGL.RenderEventArgs">
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<summary>
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The RenderEventArgs - arguments used for render envets.
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</summary>
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</member>
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<member name="M:SharpGL.RenderEventArgs.#ctor(System.Drawing.Graphics)">
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<summary>
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Initializes a new instance of the <see cref="T:SharpGL.RenderEventArgs"/> class.
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</summary>
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<param name="graphics">The graphics.</param>
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</member>
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<member name="P:SharpGL.RenderEventArgs.Graphics">
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<summary>
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Gets the graphics.
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</summary>
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</member>
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<member name="T:SharpGL.RenderTrigger">
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<summary>
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The RenderingMode - specifies how and when rendering
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will occur in an OpenGL control.
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</summary>
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</member>
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<member name="F:SharpGL.RenderTrigger.TimerBased">
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<summary>
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The Default RenderingMode, TimerBased. This mode means that
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a timer will be set up based on the FPS property of the control.
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</summary>
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</member>
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<member name="F:SharpGL.RenderTrigger.Manual">
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<summary>
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Rendering must be performed manually by using the DoRender function.
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</summary>
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</member>
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<member name="T:SharpGL.SceneControl">
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<summary>
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The SceneControl is an OpenGLControl that contains and draws a Scene object.
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</summary>
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</member>
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<member name="M:SharpGL.SceneControl.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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</member>
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<member name="M:SharpGL.SceneControl.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="M:SharpGL.SceneControl.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
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<summary>
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Raises the <see cref="E:PaintBackground"/> event.
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</summary>
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<param name="e">The <see cref="T:System.Windows.Forms.PaintEventArgs"/> instance containing the event data.</param>
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</member>
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<member name="M:SharpGL.SceneControl.OnSizeChanged(System.EventArgs)">
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<summary>
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Raises the <see cref="E:System.Windows.Forms.Control.SizeChanged"/> event.
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</summary>
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<param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param>
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</member>
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</members>
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</doc>
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Reference in New Issue
Block a user