将Feature/XP.Common和Feature/XP.Hardware分支合并至Develop/XP.forHardwareAndCommon,完善XPapp注册和相关硬件类库通用类库功能。

This commit is contained in:
QI Mingxuan
2026-04-16 17:31:13 +08:00
parent 6ec4c3ddaa
commit 2bd6e566c3
581 changed files with 74600 additions and 222 deletions
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using XP.Hardware.MotionControl.Abstractions.Enums;
namespace XP.Hardware.MotionControl.Abstractions
{
/// <summary>
/// 旋转轴抽象基类 | Rotary Axis Abstract Base Class
/// 提供角度边界检查、启用状态管理等通用逻辑 | Provides angle boundary check, enabled status management
/// </summary>
public abstract class RotaryAxisBase : IRotaryAxis
{
/// <summary>轴标识 | Axis identifier</summary>
protected readonly RotaryAxisId _axisId;
/// <summary>最小角度(度)| Minimum angle (degrees)</summary>
protected readonly double _minAngle;
/// <summary>最大角度(度)| Maximum angle (degrees)</summary>
protected readonly double _maxAngle;
/// <summary>是否启用 | Is enabled</summary>
protected readonly bool _enabled;
/// <summary>轴标识 | Axis identifier</summary>
public RotaryAxisId Id => _axisId;
/// <summary>实际角度(度)| Actual angle (degrees)</summary>
public double ActualAngle { get; protected set; }
/// <summary>轴状态 | Axis status</summary>
public AxisStatus Status { get; protected set; } = AxisStatus.Idle;
/// <summary>是否启用 | Is enabled</summary>
public bool Enabled => _enabled;
/// <summary>
/// 构造函数 | Constructor
/// </summary>
/// <param name="axisId">轴标识 | Axis identifier</param>
/// <param name="minAngle">最小角度(度)| Minimum angle (degrees)</param>
/// <param name="maxAngle">最大角度(度)| Maximum angle (degrees)</param>
/// <param name="enabled">是否启用 | Is enabled</param>
protected RotaryAxisBase(RotaryAxisId axisId, double minAngle, double maxAngle, bool enabled)
{
_axisId = axisId;
_minAngle = minAngle;
_maxAngle = maxAngle;
_enabled = enabled;
}
/// <summary>验证目标角度是否在范围内 | Validate target angle within range</summary>
/// <param name="targetAngle">目标角度(度)| Target angle (degrees)</param>
/// <returns>true=在范围内,false=越界 | true=within range, false=out of range</returns>
public bool ValidateTarget(double targetAngle) => targetAngle >= _minAngle && targetAngle <= _maxAngle;
/// <inheritdoc/>
public abstract MotionResult MoveToTarget(double targetAngle, double? speed = null);
/// <inheritdoc/>
public abstract MotionResult JogStart(bool positive);
/// <inheritdoc/>
public abstract MotionResult JogStop();
/// <inheritdoc/>
public abstract MotionResult Home();
/// <inheritdoc/>
public abstract MotionResult Stop();
/// <inheritdoc/>
public abstract void UpdateStatus();
}
}