已合并 PR 34: 合并AxisControl运动控制控件

This commit is contained in:
QI Mingxuan
2026-04-23 08:54:08 +08:00
23 changed files with 2178 additions and 3 deletions
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using System;
namespace XP.Common.Controls
{
/// <summary>
/// 虚拟摇杆核心计算逻辑(纯函数,无副作用)| Virtual joystick core calculation logic (pure functions, no side effects)
/// </summary>
public static class JoystickCalculator
{
/// <summary>
/// 将位移限制在圆形区域内 | Clamp displacement within circular radius
/// </summary>
/// <param name="dx">X 轴偏移量 | X axis displacement</param>
/// <param name="dy">Y 轴偏移量 | Y axis displacement</param>
/// <param name="radius">最大半径(必须大于 0| Maximum radius (must be greater than 0)</param>
/// <returns>限制后的 (clampedDx, clampedDy) 元组 | Clamped (clampedDx, clampedDy) tuple</returns>
public static (double clampedDx, double clampedDy) ClampToRadius(double dx, double dy, double radius)
{
if (radius <= 0)
throw new ArgumentOutOfRangeException(nameof(radius), "半径必须大于 0 | Radius must be greater than 0");
var distance = Math.Sqrt(dx * dx + dy * dy);
// 如果距离在半径内,直接返回原值 | If within radius, return original values
if (distance <= radius)
return (dx, dy);
// 归一化到半径上 | Normalize to radius boundary
var scale = radius / distance;
return (dx * scale, dy * scale);
}
/// <summary>
/// 计算归一化输出,包含死区映射 | Calculate normalized output with dead zone mapping
/// </summary>
/// <param name="dx">X 轴偏移量 | X axis displacement</param>
/// <param name="dy">Y 轴偏移量 | Y axis displacement</param>
/// <param name="radius">最大半径(必须大于 0| Maximum radius (must be greater than 0)</param>
/// <param name="deadZone">死区比例,范围 [0.0, 1.0) | Dead zone ratio, range [0.0, 1.0)</param>
/// <param name="mode">摇杆模式 | Joystick mode</param>
/// <returns>归一化输出 (outputX, outputY) 元组,范围 [-1.0, 1.0] | Normalized output tuple, range [-1.0, 1.0]</returns>
public static (double outputX, double outputY) CalculateOutput(
double dx, double dy, double radius, double deadZone, JoystickMode mode)
{
if (radius <= 0)
throw new ArgumentOutOfRangeException(nameof(radius), "半径必须大于 0 | Radius must be greater than 0");
if (deadZone < 0.0 || deadZone >= 1.0)
throw new ArgumentOutOfRangeException(nameof(deadZone), "死区比例必须在 [0.0, 1.0) 范围内 | Dead zone must be in range [0.0, 1.0)");
// 步骤 1-2:将位移限制在半径内 | Step 1-2: Clamp displacement within radius
var (clampedDx, clampedDy) = ClampToRadius(dx, dy, radius);
// 步骤 3:计算比例值 | Step 3: Calculate ratio
var ratioX = clampedDx / radius;
var ratioY = clampedDy / radius;
// 步骤 4:对每个轴分别应用死区 | Step 4: Apply dead zone to each axis independently
var outputX = ApplyDeadZone(ratioX, deadZone);
var outputY = ApplyDeadZone(ratioY, deadZone);
// 步骤 5SingleAxisY 模式下强制 OutputX = 0 | Step 5: Force OutputX = 0 in SingleAxisY mode
if (mode == JoystickMode.SingleAxisY)
outputX = 0.0;
return (outputX, outputY);
}
/// <summary>
/// 对单轴比例值应用死区映射 | Apply dead zone mapping to a single axis ratio
/// </summary>
/// <param name="ratio">轴比例值,范围 [-1.0, 1.0] | Axis ratio, range [-1.0, 1.0]</param>
/// <param name="deadZone">死区比例,范围 [0.0, 1.0) | Dead zone ratio, range [0.0, 1.0)</param>
/// <returns>死区映射后的输出值 | Output value after dead zone mapping</returns>
internal static double ApplyDeadZone(double ratio, double deadZone)
{
var absRatio = Math.Abs(ratio);
// 在死区内,输出为 0 | Within dead zone, output is 0
if (absRatio < deadZone)
return 0.0;
// 死区外线性映射:sign(ratio) × (absRatio - D) / (1 - D) | Linear mapping outside dead zone
return Math.Sign(ratio) * (absRatio - deadZone) / (1.0 - deadZone);
}
}
}
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namespace XP.Common.Controls
{
/// <summary>
/// 虚拟摇杆轴模式枚举 | Virtual joystick axis mode enumeration
/// </summary>
public enum JoystickMode
{
/// <summary>
/// 双轴模式:X + Y 自由移动 | Dual axis mode: free movement in X and Y directions
/// </summary>
DualAxis,
/// <summary>
/// 单轴 Y 模式:仅上下移动 | Single axis Y mode: vertical movement only
/// </summary>
SingleAxisY
}
}
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namespace XP.Common.Controls
{
/// <summary>
/// 鼠标按键类型枚举 | Mouse button type enumeration
/// </summary>
public enum MouseButtonType
{
/// <summary>
/// 未按下 | No button pressed
/// </summary>
None,
/// <summary>
/// 鼠标左键 | Left mouse button
/// </summary>
Left,
/// <summary>
/// 鼠标右键 | Right mouse button
/// </summary>
Right
}
}
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using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
namespace XP.Common.Controls
{
/// <summary>
/// 虚拟摇杆 UserControl,提供圆形区域内的鼠标拖拽操控能力 | Virtual joystick UserControl providing mouse drag interaction within a circular area
/// </summary>
/// <remarks>
/// 支持双轴/单轴 Y 模式、死区配置、归一化比例输出(-1.0 ~ 1.0)、鼠标左右键区分及四向功能图标切换。
/// Supports dual-axis/single-axis Y mode, dead zone configuration, normalized proportional output (-1.0 ~ 1.0),
/// left/right mouse button differentiation, and four-directional icon switching.
/// </remarks>
public partial class VirtualJoystick : UserControl
{
#region | Private Fields
/// <summary>是否正在拖拽 | Whether dragging is in progress</summary>
private bool _isDragging;
/// <summary>控件中心点坐标 | Control center point coordinates</summary>
private Point _centerPoint;
/// <summary>操控点的平移变换 | Translate transform for thumb element</summary>
private readonly TranslateTransform _thumbTransform = new TranslateTransform();
/// <summary>操控点元素引用 | Thumb element reference</summary>
private Ellipse? _thumbElement;
#endregion
#region | Constructor
public VirtualJoystick()
{
InitializeComponent();
// 控件加载完成后绑定操控点的 TranslateTransform | Bind thumb TranslateTransform after control loaded
Loaded += (s, e) =>
{
_thumbElement = FindName("PART_Thumb") as Ellipse;
if (_thumbElement != null)
_thumbElement.RenderTransform = _thumbTransform;
// 初始化时更新背景和图标可见性 | Update background and icon visibility on init
UpdateIconVisibility();
};
}
#endregion
#region JoystickMode | JoystickMode Dependency Property
public static readonly DependencyProperty JoystickModeProperty =
DependencyProperty.Register(nameof(JoystickMode), typeof(JoystickMode), typeof(VirtualJoystick),
new PropertyMetadata(JoystickMode.DualAxis, OnJoystickModeChanged));
/// <summary>获取或设置摇杆轴模式 | Gets or sets the joystick axis mode</summary>
public JoystickMode JoystickMode
{
get => (JoystickMode)GetValue(JoystickModeProperty);
set => SetValue(JoystickModeProperty, value);
}
private static void OnJoystickModeChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (d is VirtualJoystick joystick)
joystick.UpdateIconVisibility();
}
#endregion
#region OutputX/OutputY | OutputX/OutputY Read-Only Dependency Properties
private static readonly DependencyPropertyKey OutputXPropertyKey =
DependencyProperty.RegisterReadOnly(nameof(OutputX), typeof(double), typeof(VirtualJoystick), new PropertyMetadata(0.0));
public static readonly DependencyProperty OutputXProperty = OutputXPropertyKey.DependencyProperty;
/// <summary>X 轴归一化输出值 [-1.0, 1.0] | X-axis normalized output</summary>
public double OutputX
{
get => (double)GetValue(OutputXProperty);
internal set => SetValue(OutputXPropertyKey, value);
}
private static readonly DependencyPropertyKey OutputYPropertyKey =
DependencyProperty.RegisterReadOnly(nameof(OutputY), typeof(double), typeof(VirtualJoystick), new PropertyMetadata(0.0));
public static readonly DependencyProperty OutputYProperty = OutputYPropertyKey.DependencyProperty;
/// <summary>Y 轴归一化输出值 [-1.0, 1.0] | Y-axis normalized output</summary>
public double OutputY
{
get => (double)GetValue(OutputYProperty);
internal set => SetValue(OutputYPropertyKey, value);
}
#endregion
#region DeadZone | DeadZone Dependency Property
public static readonly DependencyProperty DeadZoneProperty =
DependencyProperty.Register(nameof(DeadZone), typeof(double), typeof(VirtualJoystick), new PropertyMetadata(0.05));
/// <summary>死区比例 [0.0, 1.0],默认 0.05 | Dead zone ratio, default 0.05</summary>
public double DeadZone
{
get => (double)GetValue(DeadZoneProperty);
set => SetValue(DeadZoneProperty, value);
}
#endregion
#region ActiveMouseButton | ActiveMouseButton Read-Only Dependency Property
private static readonly DependencyPropertyKey ActiveMouseButtonPropertyKey =
DependencyProperty.RegisterReadOnly(nameof(ActiveMouseButton), typeof(MouseButtonType), typeof(VirtualJoystick),
new PropertyMetadata(MouseButtonType.None, OnActiveMouseButtonChanged));
public static readonly DependencyProperty ActiveMouseButtonProperty = ActiveMouseButtonPropertyKey.DependencyProperty;
/// <summary>当前激活的鼠标按键 | Currently active mouse button</summary>
public MouseButtonType ActiveMouseButton
{
get => (MouseButtonType)GetValue(ActiveMouseButtonProperty);
internal set => SetValue(ActiveMouseButtonPropertyKey, value);
}
private static void OnActiveMouseButtonChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (d is VirtualJoystick joystick)
joystick.UpdateIconVisibility();
}
#endregion
#region | Directional Icon Dependency Properties
// 左键图标 | Left button icons
public static readonly DependencyProperty LeftButtonTopIconProperty = DependencyProperty.Register(nameof(LeftButtonTopIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? LeftButtonTopIcon { get => GetValue(LeftButtonTopIconProperty); set => SetValue(LeftButtonTopIconProperty, value); }
public static readonly DependencyProperty LeftButtonBottomIconProperty = DependencyProperty.Register(nameof(LeftButtonBottomIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? LeftButtonBottomIcon { get => GetValue(LeftButtonBottomIconProperty); set => SetValue(LeftButtonBottomIconProperty, value); }
public static readonly DependencyProperty LeftButtonLeftIconProperty = DependencyProperty.Register(nameof(LeftButtonLeftIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? LeftButtonLeftIcon { get => GetValue(LeftButtonLeftIconProperty); set => SetValue(LeftButtonLeftIconProperty, value); }
public static readonly DependencyProperty LeftButtonRightIconProperty = DependencyProperty.Register(nameof(LeftButtonRightIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? LeftButtonRightIcon { get => GetValue(LeftButtonRightIconProperty); set => SetValue(LeftButtonRightIconProperty, value); }
// 右键图标 | Right button icons
public static readonly DependencyProperty RightButtonTopIconProperty = DependencyProperty.Register(nameof(RightButtonTopIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? RightButtonTopIcon { get => GetValue(RightButtonTopIconProperty); set => SetValue(RightButtonTopIconProperty, value); }
public static readonly DependencyProperty RightButtonBottomIconProperty = DependencyProperty.Register(nameof(RightButtonBottomIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? RightButtonBottomIcon { get => GetValue(RightButtonBottomIconProperty); set => SetValue(RightButtonBottomIconProperty, value); }
public static readonly DependencyProperty RightButtonLeftIconProperty = DependencyProperty.Register(nameof(RightButtonLeftIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? RightButtonLeftIcon { get => GetValue(RightButtonLeftIconProperty); set => SetValue(RightButtonLeftIconProperty, value); }
public static readonly DependencyProperty RightButtonRightIconProperty = DependencyProperty.Register(nameof(RightButtonRightIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? RightButtonRightIcon { get => GetValue(RightButtonRightIconProperty); set => SetValue(RightButtonRightIconProperty, value); }
// 默认图标 | Default icons
public static readonly DependencyProperty DefaultTopIconProperty = DependencyProperty.Register(nameof(DefaultTopIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? DefaultTopIcon { get => GetValue(DefaultTopIconProperty); set => SetValue(DefaultTopIconProperty, value); }
public static readonly DependencyProperty DefaultBottomIconProperty = DependencyProperty.Register(nameof(DefaultBottomIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? DefaultBottomIcon { get => GetValue(DefaultBottomIconProperty); set => SetValue(DefaultBottomIconProperty, value); }
public static readonly DependencyProperty DefaultLeftIconProperty = DependencyProperty.Register(nameof(DefaultLeftIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? DefaultLeftIcon { get => GetValue(DefaultLeftIconProperty); set => SetValue(DefaultLeftIconProperty, value); }
public static readonly DependencyProperty DefaultRightIconProperty = DependencyProperty.Register(nameof(DefaultRightIcon), typeof(object), typeof(VirtualJoystick), new PropertyMetadata(null));
public object? DefaultRightIcon { get => GetValue(DefaultRightIconProperty); set => SetValue(DefaultRightIconProperty, value); }
#endregion
#region | Mouse Interaction Event Handlers
protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
{
base.OnMouseLeftButtonDown(e);
if (_isDragging || !IsEnabled) return;
StartDrag(MouseButtonType.Left);
e.Handled = true;
}
protected override void OnMouseRightButtonDown(MouseButtonEventArgs e)
{
base.OnMouseRightButtonDown(e);
if (_isDragging || !IsEnabled) return;
StartDrag(MouseButtonType.Right);
e.Handled = true;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (!_isDragging) return;
try
{
var mousePosition = e.GetPosition(this);
var dx = mousePosition.X - _centerPoint.X;
var dy = mousePosition.Y - _centerPoint.Y;
// SingleAxisY 模式下强制水平位移为零,操控点只能上下移动 | Force dx=0 in SingleAxisY mode, thumb moves vertically only
if (JoystickMode == JoystickMode.SingleAxisY)
dx = 0;
var radius = GetRadius();
if (radius <= 0) return;
var (clampedDx, clampedDy) = JoystickCalculator.ClampToRadius(dx, dy, radius);
var (outputX, outputY) = JoystickCalculator.CalculateOutput(dx, dy, radius, DeadZone, JoystickMode);
OutputX = outputX;
OutputY = outputY;
_thumbTransform.X = clampedDx;
_thumbTransform.Y = clampedDy;
}
catch
{
ResetToCenter();
}
e.Handled = true;
}
protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
{
base.OnMouseLeftButtonUp(e);
if (!_isDragging || ActiveMouseButton != MouseButtonType.Left) return;
EndDrag();
e.Handled = true;
}
protected override void OnMouseRightButtonUp(MouseButtonEventArgs e)
{
base.OnMouseRightButtonUp(e);
if (!_isDragging || ActiveMouseButton != MouseButtonType.Right) return;
EndDrag();
e.Handled = true;
}
#endregion
#region | Drag Helper Methods
private void StartDrag(MouseButtonType buttonType)
{
CaptureMouse();
ActiveMouseButton = buttonType;
_centerPoint = new Point(ActualWidth / 2.0, ActualHeight / 2.0);
_isDragging = true;
}
private void EndDrag()
{
ResetToCenter();
ReleaseMouseCapture();
}
/// <summary>重置操控点到中心位置 | Reset thumb to center</summary>
internal void ResetToCenter()
{
OutputX = 0.0;
OutputY = 0.0;
ActiveMouseButton = MouseButtonType.None;
_isDragging = false;
_thumbTransform.X = 0.0;
_thumbTransform.Y = 0.0;
}
/// <summary>
/// 获取可用半径(限制为控件尺寸的 80%| Get usable radius (limited to 80% of control size)
/// 双轴取宽高最小值的一半,单轴取高度的一半 | DualAxis uses min(W,H)/2, SingleAxisY uses H/2
/// </summary>
private double GetRadius()
{
var raw = JoystickMode == JoystickMode.SingleAxisY
? ActualHeight / 2.0
: Math.Min(ActualWidth, ActualHeight) / 2.0;
return raw * 0.8;
}
#endregion
#region | Icon Visibility Switching
/// <summary>
/// 根据 ActiveMouseButton 和 JoystickMode 更新图标可见性 | Update icon visibility based on ActiveMouseButton and JoystickMode
/// </summary>
private void UpdateIconVisibility()
{
// 查找命名元素 | Find named elements
var defaultTop = FindName("DefaultTopPresenter") as UIElement;
var defaultBottom = FindName("DefaultBottomPresenter") as UIElement;
var defaultLeft = FindName("DefaultLeftPresenter") as UIElement;
var defaultRight = FindName("DefaultRightPresenter") as UIElement;
var leftTop = FindName("LeftTopPresenter") as UIElement;
var leftBottom = FindName("LeftBottomPresenter") as UIElement;
var leftLeft = FindName("LeftLeftPresenter") as UIElement;
var leftRight = FindName("LeftRightPresenter") as UIElement;
var rightTop = FindName("RightTopPresenter") as UIElement;
var rightBottom = FindName("RightBottomPresenter") as UIElement;
var rightLeft = FindName("RightLeftPresenter") as UIElement;
var rightRight = FindName("RightRightPresenter") as UIElement;
var dualBg = FindName("DualAxisBackground") as UIElement;
var singleBg = FindName("SingleAxisBackground") as UIElement;
var hLine = FindName("HorizontalLine") as UIElement;
if (defaultTop == null) return; // 控件尚未加载 | Control not yet loaded
// 切换背景形状:双轴=圆形,单轴=腰圆 | Switch background: DualAxis=circle, SingleAxisY=capsule
var isSingleAxis = JoystickMode == JoystickMode.SingleAxisY;
if (dualBg != null) dualBg.Visibility = isSingleAxis ? Visibility.Collapsed : Visibility.Visible;
if (singleBg != null) singleBg.Visibility = isSingleAxis ? Visibility.Visible : Visibility.Collapsed;
if (hLine != null) hLine.Visibility = isSingleAxis ? Visibility.Collapsed : Visibility.Visible;
// 先全部隐藏 | Hide all first
SetVisibility(Visibility.Collapsed, leftTop, leftBottom, leftLeft, leftRight, rightTop, rightBottom, rightLeft, rightRight);
SetVisibility(Visibility.Visible, defaultTop, defaultBottom, defaultLeft, defaultRight);
// 根据 ActiveMouseButton 切换 | Switch based on ActiveMouseButton
switch (ActiveMouseButton)
{
case MouseButtonType.Left:
SetVisibility(Visibility.Collapsed, defaultTop, defaultBottom, defaultLeft, defaultRight);
SetVisibility(Visibility.Visible, leftTop, leftBottom, leftLeft, leftRight);
if (_thumbElement != null) _thumbElement.Fill = new SolidColorBrush(Color.FromRgb(0x3A, 0x7B, 0xC8));
break;
case MouseButtonType.Right:
SetVisibility(Visibility.Collapsed, defaultTop, defaultBottom, defaultLeft, defaultRight);
SetVisibility(Visibility.Visible, rightTop, rightBottom, rightLeft, rightRight);
if (_thumbElement != null) _thumbElement.Fill = new SolidColorBrush(Color.FromRgb(0x5B, 0xA8, 0x5B));
break;
default:
if (_thumbElement != null) _thumbElement.Fill = new SolidColorBrush(Color.FromRgb(0x4A, 0x90, 0xD9));
break;
}
// SingleAxisY 模式下隐藏左右图标 | Hide left/right icons in SingleAxisY mode
if (isSingleAxis)
{
SetVisibility(Visibility.Collapsed, defaultLeft, defaultRight, leftLeft, leftRight, rightLeft, rightRight);
}
}
private static void SetVisibility(Visibility visibility, params UIElement?[] elements)
{
foreach (var element in elements)
if (element != null) element.Visibility = visibility;
}
#endregion
}
}
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<UserControl x:Class="XP.Common.Controls.VirtualJoystick"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:XP.Common.Controls"
mc:Ignorable="d"
d:DesignWidth="200" d:DesignHeight="200"
Cursor="Hand">
<Grid x:Name="PART_Root">
<!-- ========== 双轴模式背景:圆形 | DualAxis background: Circle ========== -->
<Ellipse x:Name="DualAxisBackground"
Fill="#FFF5F5F5" Stroke="#FFCCCCCC" StrokeThickness="1.5" />
<!-- ========== 单轴模式背景:腰圆 | SingleAxisY background: Capsule ========== -->
<Border x:Name="SingleAxisBackground"
Background="#FFF5F5F5" BorderBrush="#FFCCCCCC" BorderThickness="1.5"
CornerRadius="20" Visibility="Collapsed" />
<!-- 十字形背景虚线(双轴显示水平+垂直,单轴只显示垂直)| Cross-shaped dashed lines -->
<Line x:Name="HorizontalLine" X1="0" Y1="0" X2="1" Y2="0" Stretch="Fill"
Stroke="#FFD0D0D0" StrokeThickness="1" StrokeDashArray="4 2"
VerticalAlignment="Center" IsHitTestVisible="False" />
<Line X1="0" Y1="0" X2="0" Y2="1" Stretch="Fill"
Stroke="#FFD0D0D0" StrokeThickness="1" StrokeDashArray="4 2"
HorizontalAlignment="Center" IsHitTestVisible="False" />
<!-- 四向图标区域 | Four-directional icon area -->
<Grid IsHitTestVisible="False" Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<!-- 上方图标 | Top icons -->
<ContentPresenter x:Name="DefaultTopPresenter" Grid.Row="0" Grid.Column="1"
Content="{Binding DefaultTopIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Center" VerticalAlignment="Top" />
<ContentPresenter x:Name="LeftTopPresenter" Grid.Row="0" Grid.Column="1"
Content="{Binding LeftButtonTopIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Center" VerticalAlignment="Top" Visibility="Collapsed" />
<ContentPresenter x:Name="RightTopPresenter" Grid.Row="0" Grid.Column="1"
Content="{Binding RightButtonTopIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Center" VerticalAlignment="Top" Visibility="Collapsed" />
<!-- 下方图标 | Bottom icons -->
<ContentPresenter x:Name="DefaultBottomPresenter" Grid.Row="2" Grid.Column="1"
Content="{Binding DefaultBottomIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Center" VerticalAlignment="Bottom" />
<ContentPresenter x:Name="LeftBottomPresenter" Grid.Row="2" Grid.Column="1"
Content="{Binding LeftButtonBottomIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Center" VerticalAlignment="Bottom" Visibility="Collapsed" />
<ContentPresenter x:Name="RightBottomPresenter" Grid.Row="2" Grid.Column="1"
Content="{Binding RightButtonBottomIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Center" VerticalAlignment="Bottom" Visibility="Collapsed" />
<!-- 左方图标 | Left icons -->
<ContentPresenter x:Name="DefaultLeftPresenter" Grid.Row="1" Grid.Column="0"
Content="{Binding DefaultLeftIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Left" VerticalAlignment="Center" />
<ContentPresenter x:Name="LeftLeftPresenter" Grid.Row="1" Grid.Column="0"
Content="{Binding LeftButtonLeftIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Left" VerticalAlignment="Center" Visibility="Collapsed" />
<ContentPresenter x:Name="RightLeftPresenter" Grid.Row="1" Grid.Column="0"
Content="{Binding RightButtonLeftIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Left" VerticalAlignment="Center" Visibility="Collapsed" />
<!-- 右方图标 | Right icons -->
<ContentPresenter x:Name="DefaultRightPresenter" Grid.Row="1" Grid.Column="2"
Content="{Binding DefaultRightIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Right" VerticalAlignment="Center" />
<ContentPresenter x:Name="LeftRightPresenter" Grid.Row="1" Grid.Column="2"
Content="{Binding LeftButtonRightIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Right" VerticalAlignment="Center" Visibility="Collapsed" />
<ContentPresenter x:Name="RightRightPresenter" Grid.Row="1" Grid.Column="2"
Content="{Binding RightButtonRightIcon, RelativeSource={RelativeSource AncestorType=local:VirtualJoystick}}"
HorizontalAlignment="Right" VerticalAlignment="Center" Visibility="Collapsed" />
</Grid>
<!-- 中心操控点 | Center thumb -->
<Ellipse x:Name="PART_Thumb" Width="28" Height="28"
Fill="#FF4A90D9" Stroke="#FF2A6AB0" StrokeThickness="2"
HorizontalAlignment="Center" VerticalAlignment="Center"
Cursor="SizeAll" IsHitTestVisible="False">
<Ellipse.Effect>
<DropShadowEffect Color="#40000000" BlurRadius="4" ShadowDepth="1" Opacity="0.5" />
</Ellipse.Effect>
</Ellipse>
</Grid>
</UserControl>
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<PackageReference Include="Telerik.UI.for.Wpf.NetCore.Xaml" Version="2024.1.408" />
</ItemGroup>
<ItemGroup>
<Folder Include="Controls\ViewModels\" />
<Folder Include="Controls\Views\" />
<Folder Include="Extensions\" />
<Folder Include="Serialization\" />
<Folder Include="Converters\" />