修复注释乱码

This commit is contained in:
李伟
2026-04-14 17:11:31 +08:00
parent b8bcefc84b
commit cd03e30bb8
58 changed files with 761 additions and 767 deletions
@@ -1,26 +1,26 @@
// ============================================================================
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
// 文件å? HDREnhancementProcessor.cs
// æè¿°: 高动æ€èŒƒå›´ï¼ˆHDR)图åƒå¢žå¼ºç®—å­?
// 文件名: HDREnhancementProcessor.cs
// 描述: 高动态范围(HDR)图像增强算子
// 功能:
// - 局部色调映射(Local Tone Mapping�
// - 自适应对数映射(Adaptive Logarithmic Mapping�
// - 局部色调映射(Local Tone Mapping
// - 自适应对数映射(Adaptive Logarithmic Mapping
// - Drago色调映射
// - 双边滤波色调映射
// - å¢žå¼ºå›¾åƒæš—部和亮部细èŠ?
// - 增强图像暗部和亮部细节
// 算法: 基于色调映射的HDR增强
// 作è€? æŽä¼Ÿ wei.lw.li@hexagon.com
// 作者: 李伟 wei.lw.li@hexagon.com
// ============================================================================
using Emgu.CV;
using Emgu.CV.Structure;
using Serilog;
using XP.ImageProcessing.Core;
using Serilog;
namespace XP.ImageProcessing.Processors;
/// <summary>
/// 高动æ€èŒƒå›´å›¾åƒå¢žå¼ºç®—å­?
/// 高动态范围图像增强算子
/// </summary>
public class HDREnhancementProcessor : ImageProcessorBase
{
@@ -138,8 +138,8 @@ public class HDREnhancementProcessor : ImageProcessorBase
}
/// <summary>
/// 局部色调映�
/// 将图åƒåˆ†è§£ä¸ºåŸºç¡€å±‚(光照)和细节层,分别处ç†åŽåˆæˆ?
/// 局部色调映射
/// 将图像分解为基础层(光照)和细节层,分别处理后合成
/// Base = GaussianBlur(log(I))
/// Detail = log(I) - Base
/// Output = exp(Base_compressed + Detail * boost)
@@ -156,22 +156,22 @@ public class HDREnhancementProcessor : ImageProcessorBase
for (int x = 0; x < width; x++)
floatImage.Data[y, x, 0] = floatImage.Data[y, x, 0] / 255.0f + 0.001f;
// 对数�
// 对数域
var logImage = new Image<Gray, float>(width, height);
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
logImage.Data[y, x, 0] = (float)Math.Log(floatImage.Data[y, x, 0]);
// 基础层:大尺度高斯模糊æå–光照分é‡?
// 基础层:大尺度高斯模糊提取光照分量
int kernelSize = (int)(sigmaSpace * 6) | 1;
if (kernelSize < 3) kernelSize = 3;
var baseLayer = new Image<Gray, float>(width, height);
CvInvoke.GaussianBlur(logImage, baseLayer, new System.Drawing.Size(kernelSize, kernelSize), sigmaSpace);
// 细节�
// 细节层
var detailLayer = logImage - baseLayer;
// 压缩基础层的动æ€èŒƒå›?
// 压缩基础层的动态范围
double baseMin = double.MaxValue, baseMax = double.MinValue;
for (int y = 0; y < height; y++)
{
@@ -200,7 +200,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
}
}
// åˆæˆï¼šåŽ‹ç¼©åŽçš„基础å±?+ 增强的细节层
// 合成:压缩后的基础层 + 增强的细节层
var combined = new Image<Gray, float>(width, height);
for (int y = 0; y < height; y++)
{
@@ -287,7 +287,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
for (int x = 0; x < width; x++)
floatImage.Data[y, x, 0] /= 255.0f;
// 计算全局最大亮�
// 计算全局最大亮度
float globalMax = 0;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
@@ -364,7 +364,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
for (int x = 0; x < width; x++)
floatImage.Data[y, x, 0] /= 255.0f;
// 全局最大亮�
// 全局最大亮度
float maxLum = 0;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
@@ -410,7 +410,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
/// <summary>
/// 双边滤波色调映射
/// 使用åŒè¾¹æ»¤æ³¢åˆ†ç¦»åŸºç¡€å±‚和细节å±?
/// 使用双边滤波分离基础层和细节层
/// 双边滤波保边特性使得细节层更加精确
/// </summary>
private Image<Gray, byte> BilateralToneMapping(Image<Gray, byte> inputImage,
@@ -419,20 +419,20 @@ public class HDREnhancementProcessor : ImageProcessorBase
int width = inputImage.Width;
int height = inputImage.Height;
// 转æ¢ä¸ºæµ®ç‚¹å¹¶å–对æ•?
// 转换为浮点并取对数
var floatImage = inputImage.Convert<Gray, float>();
var logImage = new Image<Gray, float>(width, height);
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
logImage.Data[y, x, 0] = (float)Math.Log(floatImage.Data[y, x, 0] / 255.0f + 0.001);
// åŒè¾¹æ»¤æ³¢æå–基础层(ä¿è¾¹å¹³æ»‘ï¼?
// 双边滤波提取基础层(保边平滑)
int diameter = (int)(sigmaSpace * 2) | 1;
if (diameter < 3) diameter = 3;
if (diameter > 31) diameter = 31;
var baseLayer = new Image<Gray, float>(width, height);
// 转æ¢ä¸?byte 进行åŒè¾¹æ»¤æ³¢ï¼Œå†è½¬å›ž float
// 转换为 byte 进行双边滤波,再转回 float
var logNorm = NormalizeToByteImage(logImage);
var baseNorm = new Image<Gray, byte>(width, height);
CvInvoke.BilateralFilter(logNorm, baseNorm, diameter, sigmaColor, sigmaSpace);
@@ -454,10 +454,10 @@ public class HDREnhancementProcessor : ImageProcessorBase
for (int x = 0; x < width; x++)
baseLayer.Data[y, x, 0] = (float)(baseNorm.Data[y, x, 0] / 255.0 * logRange + logMin);
// 细节å±?= å¯¹æ•°å›¾åƒ - 基础å±?
// 细节层 = 对数图像 - 基础层
var detailLayer = logImage - baseLayer;
// 压缩基础�
// 压缩基础层
double baseMin = double.MaxValue, baseMax = double.MinValue;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)