//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 如果重新生成代码,将丢失对此文件所做的更改。 // //------------------------------------------------------------------------------ namespace XP.Camera.Calibration.Resources { using System; [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class CalibrationResources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal CalibrationResources() { } [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("XP.Camera.Calibration.Resources.CalibrationResources", typeof(CalibrationResources).Assembly); resourceMan = temp; } return resourceMan; } } [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } // 九点标定 public static string CalibrationToolTitle => ResourceManager.GetString("CalibrationToolTitle", resourceCulture) ?? ""; public static string CalibrationLoadImage => ResourceManager.GetString("CalibrationLoadImage", resourceCulture) ?? ""; public static string CalibrationLoadCsv => ResourceManager.GetString("CalibrationLoadCsv", resourceCulture) ?? ""; public static string CalibrationExecute => ResourceManager.GetString("CalibrationExecute", resourceCulture) ?? ""; public static string CalibrationSave => ResourceManager.GetString("CalibrationSave", resourceCulture) ?? ""; public static string CalibrationLoad => ResourceManager.GetString("CalibrationLoad", resourceCulture) ?? ""; public static string CalibrationShowWorld => ResourceManager.GetString("CalibrationShowWorld", resourceCulture) ?? ""; public static string CalibrationPointList => ResourceManager.GetString("CalibrationPointList", resourceCulture) ?? ""; public static string CalibrationPixelX => ResourceManager.GetString("CalibrationPixelX", resourceCulture) ?? ""; public static string CalibrationPixelY => ResourceManager.GetString("CalibrationPixelY", resourceCulture) ?? ""; public static string CalibrationWorldX => ResourceManager.GetString("CalibrationWorldX", resourceCulture) ?? ""; public static string CalibrationWorldY => ResourceManager.GetString("CalibrationWorldY", resourceCulture) ?? ""; public static string CalibrationStatusReady => ResourceManager.GetString("CalibrationStatusReady", resourceCulture) ?? ""; public static string CalibrationStatusImageLoaded => ResourceManager.GetString("CalibrationStatusImageLoaded", resourceCulture) ?? ""; public static string CalibrationStatusCsvLoaded => ResourceManager.GetString("CalibrationStatusCsvLoaded", resourceCulture) ?? ""; public static string CalibrationStatusSuccess => ResourceManager.GetString("CalibrationStatusSuccess", resourceCulture) ?? ""; public static string CalibrationStatusFailed => ResourceManager.GetString("CalibrationStatusFailed", resourceCulture) ?? ""; public static string CalibrationStatusSaved => ResourceManager.GetString("CalibrationStatusSaved", resourceCulture) ?? ""; public static string CalibrationStatusLoaded => ResourceManager.GetString("CalibrationStatusLoaded", resourceCulture) ?? ""; public static string CalibrationCoordinates => ResourceManager.GetString("CalibrationCoordinates", resourceCulture) ?? ""; public static string CalibrationErrorMinPoints => ResourceManager.GetString("CalibrationErrorMinPoints", resourceCulture) ?? ""; public static string CalibrationSuccessTitle => ResourceManager.GetString("CalibrationSuccessTitle", resourceCulture) ?? ""; public static string CalibrationSuccessMessage => ResourceManager.GetString("CalibrationSuccessMessage", resourceCulture) ?? ""; public static string CalibrationSaveSuccess => ResourceManager.GetString("CalibrationSaveSuccess", resourceCulture) ?? ""; public static string CalibrationLoadSuccess => ResourceManager.GetString("CalibrationLoadSuccess", resourceCulture) ?? ""; public static string CalibrationLoadFailed => ResourceManager.GetString("CalibrationLoadFailed", resourceCulture) ?? ""; // 棋盘格标定 public static string ChessboardToolTitle => ResourceManager.GetString("ChessboardToolTitle", resourceCulture) ?? ""; public static string ChessboardAddImages => ResourceManager.GetString("ChessboardAddImages", resourceCulture) ?? ""; public static string ChessboardClearImages => ResourceManager.GetString("ChessboardClearImages", resourceCulture) ?? ""; public static string ChessboardCalibrate => ResourceManager.GetString("ChessboardCalibrate", resourceCulture) ?? ""; public static string ChessboardSave => ResourceManager.GetString("ChessboardSave", resourceCulture) ?? ""; public static string ChessboardLoad => ResourceManager.GetString("ChessboardLoad", resourceCulture) ?? ""; public static string ChessboardUndistort => ResourceManager.GetString("ChessboardUndistort", resourceCulture) ?? ""; public static string ChessboardParameters => ResourceManager.GetString("ChessboardParameters", resourceCulture) ?? ""; public static string ChessboardWidth => ResourceManager.GetString("ChessboardWidth", resourceCulture) ?? ""; public static string ChessboardHeight => ResourceManager.GetString("ChessboardHeight", resourceCulture) ?? ""; public static string ChessboardSquareSize => ResourceManager.GetString("ChessboardSquareSize", resourceCulture) ?? ""; public static string ChessboardImageList => ResourceManager.GetString("ChessboardImageList", resourceCulture) ?? ""; public static string ChessboardStatusInfo => ResourceManager.GetString("ChessboardStatusInfo", resourceCulture) ?? ""; public static string ChessboardStatusReady => ResourceManager.GetString("ChessboardStatusReady", resourceCulture) ?? ""; public static string ChessboardStatusAdded => ResourceManager.GetString("ChessboardStatusAdded", resourceCulture) ?? ""; public static string ChessboardStatusCleared => ResourceManager.GetString("ChessboardStatusCleared", resourceCulture) ?? ""; public static string ChessboardStatusCalibrating => ResourceManager.GetString("ChessboardStatusCalibrating", resourceCulture) ?? ""; public static string ChessboardStatusSuccess => ResourceManager.GetString("ChessboardStatusSuccess", resourceCulture) ?? ""; public static string ChessboardStatusFailed => ResourceManager.GetString("ChessboardStatusFailed", resourceCulture) ?? ""; public static string ChessboardStatusSaved => ResourceManager.GetString("ChessboardStatusSaved", resourceCulture) ?? ""; public static string ChessboardStatusLoaded => ResourceManager.GetString("ChessboardStatusLoaded", resourceCulture) ?? ""; public static string ChessboardStatusUndistorted => ResourceManager.GetString("ChessboardStatusUndistorted", resourceCulture) ?? ""; public static string ChessboardStatusImageError => ResourceManager.GetString("ChessboardStatusImageError", resourceCulture) ?? ""; public static string ChessboardProgressPreparing => ResourceManager.GetString("ChessboardProgressPreparing", resourceCulture) ?? ""; public static string ChessboardProgressDetecting => ResourceManager.GetString("ChessboardProgressDetecting", resourceCulture) ?? ""; public static string ChessboardProgressCalibrating => ResourceManager.GetString("ChessboardProgressCalibrating", resourceCulture) ?? ""; public static string ChessboardProgressCalculating => ResourceManager.GetString("ChessboardProgressCalculating", resourceCulture) ?? ""; public static string ChessboardProgressComplete => ResourceManager.GetString("ChessboardProgressComplete", resourceCulture) ?? ""; public static string ChessboardProgressFailed => ResourceManager.GetString("ChessboardProgressFailed", resourceCulture) ?? ""; public static string ChessboardErrorMinImages => ResourceManager.GetString("ChessboardErrorMinImages", resourceCulture) ?? ""; public static string ChessboardErrorInsufficientValid => ResourceManager.GetString("ChessboardErrorInsufficientValid", resourceCulture) ?? ""; public static string ChessboardSaveSuccess => ResourceManager.GetString("ChessboardSaveSuccess", resourceCulture) ?? ""; public static string ChessboardLoadSuccess => ResourceManager.GetString("ChessboardLoadSuccess", resourceCulture) ?? ""; public static string ChessboardCalibrationComplete => ResourceManager.GetString("ChessboardCalibrationComplete", resourceCulture) ?? ""; public static string ChessboardImageError => ResourceManager.GetString("ChessboardImageError", resourceCulture) ?? ""; } }