using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; namespace XP.ImageProcessing.RoiControl.Models { /// 通孔填锡率测量组(4个椭圆中心 + 连线 + 标签) public class FillRateGroup { // 四个椭圆中心的可拖拽圆点 public Ellipse DotE1 { get; set; } // 底部(蓝) public Ellipse DotE2 { get; set; } // 顶部(青) public Ellipse DotE3 { get; set; } // 填锡起点(黄) public Ellipse DotE4 { get; set; } // 填锡终点(绿) // 长轴/短轴手柄(每个椭圆2个) public Ellipse E1AH { get; set; } public Ellipse E1BH { get; set; } public Ellipse E2AH { get; set; } public Ellipse E2BH { get; set; } public Ellipse E3AH { get; set; } public Ellipse E3BH { get; set; } public Ellipse E4AH { get; set; } public Ellipse E4BH { get; set; } // 椭圆路径 public Path PathE1 { get; set; } public Path PathE2 { get; set; } public Path PathE3 { get; set; } public Path PathE4 { get; set; } // 连线:E1→E2(全高度),E3→E4(填锡高度) public Line FullLine { get; set; } public Line FillLine { get; set; } public TextBlock Label { get; set; } // 四个椭圆中心坐标 public Point E1 { get; set; } public Point E2 { get; set; } public Point E3 { get; set; } public Point E4 { get; set; } // 椭圆轴参数(默认值,后续可拖拽调整) public double E1A { get; set; } = 60; public double E1B { get; set; } = 50; public double E1Angle { get; set; } public double E2A { get; set; } = 60; public double E2B { get; set; } = 50; public double E2Angle { get; set; } public double E3A { get; set; } = 60; public double E3B { get; set; } = 50; public double E3Angle { get; set; } public double E4A { get; set; } = 55; public double E4B { get; set; } = 45; public double E4Angle { get; set; } public double THTLimit { get; set; } = 75.0; public double FillRate { get { double fullDx = E2.X - E1.X, fullDy = E2.Y - E1.Y; double fullDist = Math.Sqrt(fullDx * fullDx + fullDy * fullDy); double fillDx = E4.X - E3.X, fillDy = E4.Y - E3.Y; double fillDist = Math.Sqrt(fillDx * fillDx + fillDy * fillDy); return fullDist > 0 ? Math.Clamp(fillDist / fullDist * 100.0, 0, 100) : 0; } } public string Classification => FillRate >= THTLimit ? "PASS" : "FAIL"; public void UpdateVisuals() { UpdateEllipsePath(PathE1, E1, E1A, E1B, E1Angle); UpdateEllipsePath(PathE2, E2, E2A, E2B, E2Angle); UpdateEllipsePath(PathE3, E3, E3A, E3B, E3Angle); UpdateEllipsePath(PathE4, E4, E4A, E4B, E4Angle); FullLine.X1 = E1.X; FullLine.Y1 = E1.Y; FullLine.X2 = E2.X; FullLine.Y2 = E2.Y; FullLine.Visibility = Visibility.Visible; FillLine.X1 = E3.X; FillLine.Y1 = E3.Y; FillLine.X2 = E4.X; FillLine.Y2 = E4.Y; FillLine.Visibility = Visibility.Visible; // 轴手柄定位 SetHandle(E1AH, EdgePoint(E1, E1A, E1Angle)); SetHandle(E1BH, EdgePoint(E1, E1B, E1Angle + 90)); SetHandle(E2AH, EdgePoint(E2, E2A, E2Angle)); SetHandle(E2BH, EdgePoint(E2, E2B, E2Angle + 90)); SetHandle(E3AH, EdgePoint(E3, E3A, E3Angle)); SetHandle(E3BH, EdgePoint(E3, E3B, E3Angle + 90)); SetHandle(E4AH, EdgePoint(E4, E4A, E4Angle)); SetHandle(E4BH, EdgePoint(E4, E4B, E4Angle + 90)); double rate = FillRate; string cls = Classification; Label.Text = $"{rate:F1}% {cls}"; Label.Foreground = cls == "PASS" ? Brushes.Lime : Brushes.Red; double labelX = Math.Max(Math.Max(E1.X, E2.X), Math.Max(E3.X, E4.X)) + 15; double labelY = (E1.Y + E2.Y) / 2; Canvas.SetLeft(Label, labelX); Canvas.SetTop(Label, labelY - 10); Label.Visibility = Visibility.Visible; } /// 获取所有 UI 元素(用于添加/移除) public UIElement[] AllElements => new UIElement[] { PathE1, PathE2, PathE3, PathE4, FullLine, FillLine, Label, DotE1, DotE2, DotE3, DotE4, E1AH, E1BH, E2AH, E2BH, E3AH, E3BH, E4AH, E4BH }; private static Point EdgePoint(Point center, double radius, double angleDeg) { double rad = angleDeg * Math.PI / 180.0; return new Point(center.X + radius * Math.Cos(rad), center.Y + radius * Math.Sin(rad)); } private static void SetHandle(Ellipse h, Point pos) { if (h == null) return; Canvas.SetLeft(h, pos.X - h.Width / 2); Canvas.SetTop(h, pos.Y - h.Height / 2); } public static double Dist(Point a, Point b) { double dx = b.X - a.X, dy = b.Y - a.Y; return Math.Sqrt(dx * dx + dy * dy); } private static void UpdateEllipsePath(Path path, Point center, double a, double b, double angleDeg) { var eg = new EllipseGeometry(center, a, b); if (Math.Abs(angleDeg) > 0.01) eg.Transform = new RotateTransform(angleDeg, center.X, center.Y); path.Data = eg; path.Visibility = Visibility.Visible; } } }