230 lines
9.6 KiB
C#
230 lines
9.6 KiB
C#
using System;
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using System.Threading;
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using System.Windows;
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using System.Windows.Threading;
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using Prism.Mvvm;
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using XP.Common.Logging.Interfaces;
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using XP.Hardware.RaySource.Services;
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using XplorePlane.Models;
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namespace XplorePlane.Services.AppState
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{
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/// <summary>
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/// 全局应用状态管理服务实现。
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/// 继承 BindableBase 以支持 WPF 数据绑定,使用 Interlocked.Exchange 保证线程安全写入,
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/// 通过 Dispatcher.BeginInvoke 将事件调度到 UI 线程。
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/// </summary>
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public class AppStateService : BindableBase, IAppStateService
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{
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private readonly Dispatcher _dispatcher;
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private readonly IRaySourceService _raySourceService;
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private readonly ILoggerService _logger;
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private bool _disposed;
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// ── 状态字段(通过 Interlocked.Exchange 原子替换)──
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private MotionState _motionState = MotionState.Default;
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private RaySourceState _raySourceState = RaySourceState.Default;
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private DetectorState _detectorState = DetectorState.Default;
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private SystemState _systemState = SystemState.Default;
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private CameraState _cameraState = CameraState.Default;
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private CalibrationMatrix _calibrationMatrix;
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private LinkedViewState _linkedViewState = LinkedViewState.Default;
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private RecipeExecutionState _recipeExecutionState = RecipeExecutionState.Default;
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// ── 类型化状态变更事件 ──
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public event EventHandler<StateChangedEventArgs<MotionState>> MotionStateChanged;
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public event EventHandler<StateChangedEventArgs<RaySourceState>> RaySourceStateChanged;
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public event EventHandler<StateChangedEventArgs<DetectorState>> DetectorStateChanged;
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public event EventHandler<StateChangedEventArgs<SystemState>> SystemStateChanged;
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public event EventHandler<StateChangedEventArgs<CameraState>> CameraStateChanged;
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public event EventHandler<StateChangedEventArgs<LinkedViewState>> LinkedViewStateChanged;
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public event EventHandler<StateChangedEventArgs<RecipeExecutionState>> RecipeExecutionStateChanged;
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public event EventHandler<LinkedViewRequestEventArgs> LinkedViewRequested;
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// ── 状态属性(只读)──
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public MotionState MotionState => _motionState;
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public RaySourceState RaySourceState => _raySourceState;
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public DetectorState DetectorState => _detectorState;
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public SystemState SystemState => _systemState;
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public CameraState CameraState => _cameraState;
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public CalibrationMatrix CalibrationMatrix => _calibrationMatrix;
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public LinkedViewState LinkedViewState => _linkedViewState;
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public RecipeExecutionState RecipeExecutionState => _recipeExecutionState;
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public AppStateService(
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IRaySourceService raySourceService,
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ILoggerService logger)
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{
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ArgumentNullException.ThrowIfNull(raySourceService);
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ArgumentNullException.ThrowIfNull(logger);
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_raySourceService = raySourceService;
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_logger = logger.ForModule<AppStateService>();
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_dispatcher = Application.Current.Dispatcher;
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SubscribeToExistingServices();
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_logger.Info("AppStateService 已初始化");
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}
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// ── 状态更新方法 ──
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public void UpdateMotionState(MotionState newState)
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{
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ArgumentNullException.ThrowIfNull(newState);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateMotionState 调用"); return; }
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var old = Interlocked.Exchange(ref _motionState, newState);
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if (ReferenceEquals(old, newState)) return;
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RaiseOnDispatcher(old, newState, MotionStateChanged, nameof(MotionState));
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}
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public void UpdateRaySourceState(RaySourceState newState)
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{
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ArgumentNullException.ThrowIfNull(newState);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateRaySourceState 调用"); return; }
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var old = Interlocked.Exchange(ref _raySourceState, newState);
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if (ReferenceEquals(old, newState)) return;
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RaiseOnDispatcher(old, newState, RaySourceStateChanged, nameof(RaySourceState));
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}
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public void UpdateDetectorState(DetectorState newState)
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{
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ArgumentNullException.ThrowIfNull(newState);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateDetectorState 调用"); return; }
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var old = Interlocked.Exchange(ref _detectorState, newState);
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if (ReferenceEquals(old, newState)) return;
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RaiseOnDispatcher(old, newState, DetectorStateChanged, nameof(DetectorState));
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}
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public void UpdateSystemState(SystemState newState)
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{
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ArgumentNullException.ThrowIfNull(newState);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateSystemState 调用"); return; }
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var old = Interlocked.Exchange(ref _systemState, newState);
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if (ReferenceEquals(old, newState)) return;
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RaiseOnDispatcher(old, newState, SystemStateChanged, nameof(SystemState));
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}
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public void UpdateCameraState(CameraState newState)
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{
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ArgumentNullException.ThrowIfNull(newState);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateCameraState 调用"); return; }
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var old = Interlocked.Exchange(ref _cameraState, newState);
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if (ReferenceEquals(old, newState)) return;
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RaiseOnDispatcher(old, newState, CameraStateChanged, nameof(CameraState));
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}
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public void UpdateCalibrationMatrix(CalibrationMatrix newMatrix)
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{
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ArgumentNullException.ThrowIfNull(newMatrix);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateCalibrationMatrix 调用"); return; }
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var old = Interlocked.Exchange(ref _calibrationMatrix, newMatrix);
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if (ReferenceEquals(old, newMatrix)) return;
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_dispatcher.BeginInvoke(() =>
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{
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RaisePropertyChanged(nameof(CalibrationMatrix));
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});
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}
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public void UpdateLinkedViewState(LinkedViewState newState)
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{
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ArgumentNullException.ThrowIfNull(newState);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateLinkedViewState 调用"); return; }
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var old = Interlocked.Exchange(ref _linkedViewState, newState);
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if (ReferenceEquals(old, newState)) return;
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RaiseOnDispatcher(old, newState, LinkedViewStateChanged, nameof(LinkedViewState));
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}
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public void UpdateRecipeExecutionState(RecipeExecutionState newState)
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{
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ArgumentNullException.ThrowIfNull(newState);
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if (_disposed) { _logger.Warn("AppStateService 已释放,忽略 UpdateRecipeExecutionState 调用"); return; }
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var old = Interlocked.Exchange(ref _recipeExecutionState, newState);
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if (ReferenceEquals(old, newState)) return;
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RaiseOnDispatcher(old, newState, RecipeExecutionStateChanged, nameof(RecipeExecutionState));
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}
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// ── 画面联动 ──
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public void RequestLinkedView(double pixelX, double pixelY)
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{
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var matrix = _calibrationMatrix;
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if (matrix is null)
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{
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_logger.Warn("CalibrationMatrix 未设置,无法执行画面联动 (pixelX={PixelX}, pixelY={PixelY})", pixelX, pixelY);
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UpdateSystemState(SystemState with
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{
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HasError = true,
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ErrorMessage = "CalibrationMatrix 未设置,无法执行画面联动"
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});
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return;
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}
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var (x, y, z) = matrix.Transform(pixelX, pixelY);
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var newLinkedState = new LinkedViewState(
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new PhysicalPosition(x, y, z),
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IsExecuting: true,
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LastRequestTime: DateTime.UtcNow);
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UpdateLinkedViewState(newLinkedState);
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_dispatcher.BeginInvoke(() =>
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{
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LinkedViewRequested?.Invoke(this, new LinkedViewRequestEventArgs(x, y, z));
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});
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}
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// ── 内部辅助方法 ──
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private void RaiseOnDispatcher<T>(T oldVal, T newVal,
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EventHandler<StateChangedEventArgs<T>> handler, string propertyName)
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{
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_dispatcher.BeginInvoke(() =>
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{
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RaisePropertyChanged(propertyName);
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try
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{
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handler?.Invoke(this, new StateChangedEventArgs<T>(oldVal, newVal));
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}
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catch (Exception ex)
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{
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_logger.Error(ex, "状态变更事件处理器抛出异常 (property={PropertyName})", propertyName);
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}
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});
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}
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private void SubscribeToExistingServices()
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{
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_logger.Info("AppStateService 已准备好接收外部服务状态更新");
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}
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// ── Dispose ──
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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// 清除所有事件订阅
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MotionStateChanged = null;
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RaySourceStateChanged = null;
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DetectorStateChanged = null;
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SystemStateChanged = null;
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CameraStateChanged = null;
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LinkedViewStateChanged = null;
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RecipeExecutionStateChanged = null;
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LinkedViewRequested = null;
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_logger.Info("AppStateService 已释放");
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}
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}
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}
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