475 lines
16 KiB
C#
475 lines
16 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace XP.Hardware.MotionControl.Resources {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("XP.Hardware.MotionControl.Resources.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 Actual 的本地化字符串。
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/// </summary>
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internal static string MC_Actual {
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get {
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return ResourceManager.GetString("MC_Actual", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Apply 的本地化字符串。
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/// </summary>
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internal static string MC_ApplyGeometry {
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get {
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return ResourceManager.GetString("MC_ApplyGeometry", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Linear Axes & Rotary Axes 的本地化字符串。
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/// </summary>
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internal static string MC_Axes_Title {
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get {
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return ResourceManager.GetString("MC_Axes_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Axis 的本地化字符串。
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/// </summary>
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internal static string MC_Axis {
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get {
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return ResourceManager.GetString("MC_Axis", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 轴复位 | Axis Reset 的本地化字符串。
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/// </summary>
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internal static string MC_AxisReset {
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get {
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return ResourceManager.GetString("MC_AxisReset", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Calculate Geometry 的本地化字符串。
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/// </summary>
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internal static string MC_CalculateGeometry {
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get {
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return ResourceManager.GetString("MC_CalculateGeometry", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Close 的本地化字符串。
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/// </summary>
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internal static string MC_CloseDoor {
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get {
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return ResourceManager.GetString("MC_CloseDoor", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 实际→目标 | Actual→Target 的本地化字符串。
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/// </summary>
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internal static string MC_CopyActualToTarget {
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get {
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return ResourceManager.GetString("MC_CopyActualToTarget", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Debug (Jog) 的本地化字符串。
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/// </summary>
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internal static string MC_Debug_Title {
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get {
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return ResourceManager.GetString("MC_Debug_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Motion Control Debug 的本地化字符串。
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/// </summary>
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internal static string MC_DebugWindow_Title {
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get {
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return ResourceManager.GetString("MC_DebugWindow_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 DetectorZ 的本地化字符串。
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/// </summary>
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internal static string MC_DetectorZ {
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get {
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return ResourceManager.GetString("MC_DetectorZ", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Det.Swing 的本地化字符串。
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/// </summary>
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internal static string MC_DetSwing {
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get {
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return ResourceManager.GetString("MC_DetSwing", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Status 的本地化字符串。
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/// </summary>
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internal static string MC_DoorStatus {
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get {
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return ResourceManager.GetString("MC_DoorStatus", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Safety Door Status 的本地化字符串。
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/// </summary>
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internal static string MC_DoorStatus_Title {
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get {
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return ResourceManager.GetString("MC_DoorStatus_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 FDD 的本地化字符串。
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/// </summary>
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internal static string MC_FDD {
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get {
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return ResourceManager.GetString("MC_FDD", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Fixture Rot. 的本地化字符串。
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/// </summary>
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internal static string MC_FixtureRot {
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get {
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return ResourceManager.GetString("MC_FixtureRot", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 FOD 的本地化字符串。
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/// </summary>
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internal static string MC_FOD {
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get {
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return ResourceManager.GetString("MC_FOD", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Geometry 的本地化字符串。
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/// </summary>
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internal static string MC_Geometry_Title {
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get {
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return ResourceManager.GetString("MC_Geometry_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 几何计算失败:{0} | Geometry calculation failed: {0} 的本地化字符串。
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/// </summary>
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internal static string MC_GeometryCalcFailed {
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get {
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return ResourceManager.GetString("MC_GeometryCalcFailed", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 用户取消操作 | User cancelled operation 的本地化字符串。
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/// </summary>
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internal static string MC_GeometryCancelled {
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get {
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return ResourceManager.GetString("MC_GeometryCancelled", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 目标 FOD={0:F2}mm, FDD={1:F2}mm, 摆动角度={2:F2}°
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///SourceZ → {3:F2}mm
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///DetectorZ → {4:F2}mm
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///确认执行移动? | Confirm to execute move? 的本地化字符串。
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/// </summary>
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internal static string MC_GeometryConfirm {
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get {
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return ResourceManager.GetString("MC_GeometryConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 目标 FOD={0:F2}mm, FDD={1:F2}mm, 摆动角度={2:F2}°
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///SourceZ → {3:F2}mm
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///DetectorZ → {4:F2}mm
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///确认填入信息? | Confirm to filll move matrix? 的本地化字符串。
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/// </summary>
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internal static string MC_GeometryFillConfirm {
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get {
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return ResourceManager.GetString("MC_GeometryFillConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Home 的本地化字符串。
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/// </summary>
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internal static string MC_Home {
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get {
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return ResourceManager.GetString("MC_Home", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 确认执行所有轴回零? | Confirm to home all axes? 的本地化字符串。
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/// </summary>
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internal static string MC_HomeConfirm {
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get {
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return ResourceManager.GetString("MC_HomeConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Interlock 的本地化字符串。
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/// </summary>
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internal static string MC_Interlock {
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get {
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return ResourceManager.GetString("MC_Interlock", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Interlocked 的本地化字符串。
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/// </summary>
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internal static string MC_Interlocked {
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get {
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return ResourceManager.GetString("MC_Interlocked", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Jog Speed 的本地化字符串。
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/// </summary>
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internal static string MC_JogSpeed_Title {
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get {
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return ResourceManager.GetString("MC_JogSpeed_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Linear Axes 的本地化字符串。
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/// </summary>
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internal static string MC_LinearAxes_Title {
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get {
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return ResourceManager.GetString("MC_LinearAxes_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 M 的本地化字符串。
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/// </summary>
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internal static string MC_Magnification {
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get {
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return ResourceManager.GetString("MC_Magnification", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Move 的本地化字符串。
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/// </summary>
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internal static string MC_Move {
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get {
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return ResourceManager.GetString("MC_Move", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 确认执行多轴联动移动? | Confirm to execute multi-axis coordinated move? 的本地化字符串。
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/// </summary>
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internal static string MC_MoveConfirm {
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get {
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return ResourceManager.GetString("MC_MoveConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Not Interlocked 的本地化字符串。
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/// </summary>
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internal static string MC_NotInterlocked {
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get {
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return ResourceManager.GetString("MC_NotInterlocked", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Open 的本地化字符串。
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/// </summary>
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internal static string MC_OpenDoor {
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get {
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return ResourceManager.GetString("MC_OpenDoor", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Operations 的本地化字符串。
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/// </summary>
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internal static string MC_Operations_Title {
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get {
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return ResourceManager.GetString("MC_Operations_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 PLC not connected, operation unavailable 的本地化字符串。
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/// </summary>
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internal static string MC_PlcNotConnected {
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get {
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return ResourceManager.GetString("MC_PlcNotConnected", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Rotary Axes 的本地化字符串。
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/// </summary>
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internal static string MC_RotaryAxes_Title {
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get {
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return ResourceManager.GetString("MC_RotaryAxes_Title", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 SourceZ 的本地化字符串。
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/// </summary>
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internal static string MC_SourceZ {
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get {
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return ResourceManager.GetString("MC_SourceZ", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Stage Rot. 的本地化字符串。
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/// </summary>
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internal static string MC_StageRot {
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get {
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return ResourceManager.GetString("MC_StageRot", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 StageX 的本地化字符串。
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/// </summary>
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internal static string MC_StageX {
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get {
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return ResourceManager.GetString("MC_StageX", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 StageY 的本地化字符串。
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/// </summary>
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internal static string MC_StageY {
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get {
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return ResourceManager.GetString("MC_StageY", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Stop 的本地化字符串。
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/// </summary>
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internal static string MC_Stop {
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get {
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return ResourceManager.GetString("MC_Stop", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Stop Door 的本地化字符串。
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/// </summary>
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internal static string MC_StopDoor {
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get {
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return ResourceManager.GetString("MC_StopDoor", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Target 的本地化字符串。
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/// </summary>
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internal static string MC_Target {
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get {
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return ResourceManager.GetString("MC_Target", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Target FDD 的本地化字符串。
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/// </summary>
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internal static string MC_TargetFDD {
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get {
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return ResourceManager.GetString("MC_TargetFDD", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 Target FOD 的本地化字符串。
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/// </summary>
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internal static string MC_TargetFOD {
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get {
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return ResourceManager.GetString("MC_TargetFOD", resourceCulture);
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}
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}
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}
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}
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