105 lines
9.7 KiB
C#
105 lines
9.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 如果重新生成代码,将丢失对此文件所做的更改。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace XP.Camera.Calibration.Resources {
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using System;
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class CalibrationResources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal CalibrationResources() { }
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("XP.Camera.Calibration.Resources.CalibrationResources", typeof(CalibrationResources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get { return resourceCulture; }
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set { resourceCulture = value; }
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}
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// 九点标定
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public static string CalibrationToolTitle => ResourceManager.GetString("CalibrationToolTitle", resourceCulture) ?? "";
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public static string CalibrationLoadImage => ResourceManager.GetString("CalibrationLoadImage", resourceCulture) ?? "";
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public static string CalibrationLoadCsv => ResourceManager.GetString("CalibrationLoadCsv", resourceCulture) ?? "";
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public static string CalibrationExecute => ResourceManager.GetString("CalibrationExecute", resourceCulture) ?? "";
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public static string CalibrationSave => ResourceManager.GetString("CalibrationSave", resourceCulture) ?? "";
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public static string CalibrationLoad => ResourceManager.GetString("CalibrationLoad", resourceCulture) ?? "";
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public static string CalibrationShowWorld => ResourceManager.GetString("CalibrationShowWorld", resourceCulture) ?? "";
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public static string CalibrationPointList => ResourceManager.GetString("CalibrationPointList", resourceCulture) ?? "";
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public static string CalibrationPixelX => ResourceManager.GetString("CalibrationPixelX", resourceCulture) ?? "";
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public static string CalibrationPixelY => ResourceManager.GetString("CalibrationPixelY", resourceCulture) ?? "";
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public static string CalibrationWorldX => ResourceManager.GetString("CalibrationWorldX", resourceCulture) ?? "";
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public static string CalibrationWorldY => ResourceManager.GetString("CalibrationWorldY", resourceCulture) ?? "";
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public static string CalibrationStatusReady => ResourceManager.GetString("CalibrationStatusReady", resourceCulture) ?? "";
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public static string CalibrationStatusImageLoaded => ResourceManager.GetString("CalibrationStatusImageLoaded", resourceCulture) ?? "";
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public static string CalibrationStatusCsvLoaded => ResourceManager.GetString("CalibrationStatusCsvLoaded", resourceCulture) ?? "";
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public static string CalibrationStatusSuccess => ResourceManager.GetString("CalibrationStatusSuccess", resourceCulture) ?? "";
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public static string CalibrationStatusFailed => ResourceManager.GetString("CalibrationStatusFailed", resourceCulture) ?? "";
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public static string CalibrationStatusSaved => ResourceManager.GetString("CalibrationStatusSaved", resourceCulture) ?? "";
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public static string CalibrationStatusLoaded => ResourceManager.GetString("CalibrationStatusLoaded", resourceCulture) ?? "";
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public static string CalibrationCoordinates => ResourceManager.GetString("CalibrationCoordinates", resourceCulture) ?? "";
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public static string CalibrationErrorMinPoints => ResourceManager.GetString("CalibrationErrorMinPoints", resourceCulture) ?? "";
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public static string CalibrationSuccessTitle => ResourceManager.GetString("CalibrationSuccessTitle", resourceCulture) ?? "";
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public static string CalibrationSuccessMessage => ResourceManager.GetString("CalibrationSuccessMessage", resourceCulture) ?? "";
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public static string CalibrationSaveSuccess => ResourceManager.GetString("CalibrationSaveSuccess", resourceCulture) ?? "";
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public static string CalibrationLoadSuccess => ResourceManager.GetString("CalibrationLoadSuccess", resourceCulture) ?? "";
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public static string CalibrationLoadFailed => ResourceManager.GetString("CalibrationLoadFailed", resourceCulture) ?? "";
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// 棋盘格标定
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public static string ChessboardToolTitle => ResourceManager.GetString("ChessboardToolTitle", resourceCulture) ?? "";
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public static string ChessboardAddImages => ResourceManager.GetString("ChessboardAddImages", resourceCulture) ?? "";
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public static string ChessboardClearImages => ResourceManager.GetString("ChessboardClearImages", resourceCulture) ?? "";
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public static string ChessboardCalibrate => ResourceManager.GetString("ChessboardCalibrate", resourceCulture) ?? "";
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public static string ChessboardSave => ResourceManager.GetString("ChessboardSave", resourceCulture) ?? "";
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public static string ChessboardLoad => ResourceManager.GetString("ChessboardLoad", resourceCulture) ?? "";
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public static string ChessboardUndistort => ResourceManager.GetString("ChessboardUndistort", resourceCulture) ?? "";
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public static string ChessboardParameters => ResourceManager.GetString("ChessboardParameters", resourceCulture) ?? "";
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public static string ChessboardWidth => ResourceManager.GetString("ChessboardWidth", resourceCulture) ?? "";
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public static string ChessboardHeight => ResourceManager.GetString("ChessboardHeight", resourceCulture) ?? "";
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public static string ChessboardSquareSize => ResourceManager.GetString("ChessboardSquareSize", resourceCulture) ?? "";
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public static string ChessboardImageList => ResourceManager.GetString("ChessboardImageList", resourceCulture) ?? "";
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public static string ChessboardStatusInfo => ResourceManager.GetString("ChessboardStatusInfo", resourceCulture) ?? "";
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public static string ChessboardStatusReady => ResourceManager.GetString("ChessboardStatusReady", resourceCulture) ?? "";
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public static string ChessboardStatusAdded => ResourceManager.GetString("ChessboardStatusAdded", resourceCulture) ?? "";
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public static string ChessboardStatusCleared => ResourceManager.GetString("ChessboardStatusCleared", resourceCulture) ?? "";
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public static string ChessboardStatusCalibrating => ResourceManager.GetString("ChessboardStatusCalibrating", resourceCulture) ?? "";
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public static string ChessboardStatusSuccess => ResourceManager.GetString("ChessboardStatusSuccess", resourceCulture) ?? "";
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public static string ChessboardStatusFailed => ResourceManager.GetString("ChessboardStatusFailed", resourceCulture) ?? "";
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public static string ChessboardStatusSaved => ResourceManager.GetString("ChessboardStatusSaved", resourceCulture) ?? "";
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public static string ChessboardStatusLoaded => ResourceManager.GetString("ChessboardStatusLoaded", resourceCulture) ?? "";
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public static string ChessboardStatusUndistorted => ResourceManager.GetString("ChessboardStatusUndistorted", resourceCulture) ?? "";
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public static string ChessboardStatusImageError => ResourceManager.GetString("ChessboardStatusImageError", resourceCulture) ?? "";
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public static string ChessboardProgressPreparing => ResourceManager.GetString("ChessboardProgressPreparing", resourceCulture) ?? "";
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public static string ChessboardProgressDetecting => ResourceManager.GetString("ChessboardProgressDetecting", resourceCulture) ?? "";
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public static string ChessboardProgressCalibrating => ResourceManager.GetString("ChessboardProgressCalibrating", resourceCulture) ?? "";
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public static string ChessboardProgressCalculating => ResourceManager.GetString("ChessboardProgressCalculating", resourceCulture) ?? "";
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public static string ChessboardProgressComplete => ResourceManager.GetString("ChessboardProgressComplete", resourceCulture) ?? "";
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public static string ChessboardProgressFailed => ResourceManager.GetString("ChessboardProgressFailed", resourceCulture) ?? "";
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public static string ChessboardErrorMinImages => ResourceManager.GetString("ChessboardErrorMinImages", resourceCulture) ?? "";
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public static string ChessboardErrorInsufficientValid => ResourceManager.GetString("ChessboardErrorInsufficientValid", resourceCulture) ?? "";
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public static string ChessboardSaveSuccess => ResourceManager.GetString("ChessboardSaveSuccess", resourceCulture) ?? "";
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public static string ChessboardLoadSuccess => ResourceManager.GetString("ChessboardLoadSuccess", resourceCulture) ?? "";
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public static string ChessboardCalibrationComplete => ResourceManager.GetString("ChessboardCalibrationComplete", resourceCulture) ?? "";
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public static string ChessboardImageError => ResourceManager.GetString("ChessboardImageError", resourceCulture) ?? "";
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}
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}
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