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XplorePlane/XP.ImageProcessing.Processors/图像增强/HierarchicalEnhancementProcessor.cs
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2026-04-14 17:12:31 +08:00

214 lines
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C#

// ============================================================================
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
// 文件名: HierarchicalEnhancementProcessor.cs
// 描述: 层次增强算子,基于多尺度高斯分解对不同尺度细节独立增强
// 功能:
// - 将图像分解为多层细节层 + 基础层
// - 对每层细节独立控制增益
// - 支持基础层亮度调整和对比度限制
// 算法: 多尺度高斯差分分解与重建
// 作者: 李伟 wei.lw.li@hexagon.com
// ============================================================================
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using XP.ImageProcessing.Core;
using Serilog;
namespace XP.ImageProcessing.Processors;
/// <summary>
/// 层次增强算子,基于多尺度高斯差分对不同尺度的图像细节进行独立增强
/// </summary>
public class HierarchicalEnhancementProcessor : ImageProcessorBase
{
private static readonly ILogger _logger = Log.ForContext<HierarchicalEnhancementProcessor>();
public HierarchicalEnhancementProcessor()
{
Name = LocalizationHelper.GetString("HierarchicalEnhancementProcessor_Name");
Description = LocalizationHelper.GetString("HierarchicalEnhancementProcessor_Description");
}
protected override void InitializeParameters()
{
Parameters.Add("Levels", new ProcessorParameter(
"Levels",
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_Levels"),
typeof(int),
4,
2,
8,
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_Levels_Desc")));
Parameters.Add("FineGain", new ProcessorParameter(
"FineGain",
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_FineGain"),
typeof(double),
2.0,
0.0,
10.0,
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_FineGain_Desc")));
Parameters.Add("MediumGain", new ProcessorParameter(
"MediumGain",
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_MediumGain"),
typeof(double),
1.5,
0.0,
10.0,
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_MediumGain_Desc")));
Parameters.Add("CoarseGain", new ProcessorParameter(
"CoarseGain",
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_CoarseGain"),
typeof(double),
1.0,
0.0,
10.0,
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_CoarseGain_Desc")));
Parameters.Add("BaseGain", new ProcessorParameter(
"BaseGain",
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_BaseGain"),
typeof(double),
1.0,
0.0,
3.0,
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_BaseGain_Desc")));
Parameters.Add("ClipLimit", new ProcessorParameter(
"ClipLimit",
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_ClipLimit"),
typeof(double),
0.0,
0.0,
50.0,
LocalizationHelper.GetString("HierarchicalEnhancementProcessor_ClipLimit_Desc")));
_logger.Debug("InitializeParameters");
}
public override Image<Gray, byte> Process(Image<Gray, byte> inputImage)
{
int levels = GetParameter<int>("Levels");
double fineGain = GetParameter<double>("FineGain");
double mediumGain = GetParameter<double>("MediumGain");
double coarseGain = GetParameter<double>("CoarseGain");
double baseGain = GetParameter<double>("BaseGain");
double clipLimit = GetParameter<double>("ClipLimit");
_logger.Debug("Process: Levels={Levels}, Fine={Fine}, Medium={Medium}, Coarse={Coarse}, Base={Base}, Clip={Clip}",
levels, fineGain, mediumGain, coarseGain, baseGain, clipLimit);
int h = inputImage.Height;
int w = inputImage.Width;
// === 多尺度高斯差分分解(全部在原始分辨率上操作,无需金字塔上下采样) ===
// 用递增 sigma 的高斯模糊生成平滑层序列:G0(原图), G1, G2, ..., G_n(基础层)
// 细节层 D_i = G_i - G_{i+1}
// 重建:output = sum(D_i * gain_i) + G_n * baseGain
// 计算每层的高斯 sigma(指数递增)
var sigmas = new double[levels];
for (int i = 0; i < levels; i++)
sigmas[i] = Math.Pow(2, i + 1); // 2, 4, 8, 16, ...
// 生成平滑层序列(float 数组,避免 Emgu float Image 的问题)
var smoothLayers = new float[levels + 1][]; // [0]=原图, [1..n]=高斯模糊
smoothLayers[0] = new float[h * w];
var srcData = inputImage.Data;
Parallel.For(0, h, y =>
{
int row = y * w;
for (int x = 0; x < w; x++)
smoothLayers[0][row + x] = srcData[y, x, 0];
});
for (int i = 0; i < levels; i++)
{
int ksize = ((int)(sigmas[i] * 3)) | 1; // 确保奇数
if (ksize < 3) ksize = 3;
using var src = new Image<Gray, byte>(w, h);
// 从上一层 float 转 byte 做高斯模糊
var prevLayer = smoothLayers[i];
var sd = src.Data;
Parallel.For(0, h, y =>
{
int row = y * w;
for (int x = 0; x < w; x++)
sd[y, x, 0] = (byte)Math.Clamp((int)Math.Round(prevLayer[row + x]), 0, 255);
});
using var dst = new Image<Gray, byte>(w, h);
CvInvoke.GaussianBlur(src, dst, new System.Drawing.Size(ksize, ksize), sigmas[i]);
smoothLayers[i + 1] = new float[h * w];
var dd = dst.Data;
var nextLayer = smoothLayers[i + 1];
Parallel.For(0, h, y =>
{
int row = y * w;
for (int x = 0; x < w; x++)
nextLayer[row + x] = dd[y, x, 0];
});
}
// === 计算增益插值并直接重建 ===
var gains = new double[levels];
for (int i = 0; i < levels; i++)
{
double t = levels <= 1 ? 0.0 : (double)i / (levels - 1);
if (t <= 0.5)
{
double t2 = t * 2.0;
gains[i] = fineGain * (1.0 - t2) + mediumGain * t2;
}
else
{
double t2 = (t - 0.5) * 2.0;
gains[i] = mediumGain * (1.0 - t2) + coarseGain * t2;
}
}
// 重建:output = baseGain * G_n + sum(gain_i * (G_i - G_{i+1}))
float fBaseGain = (float)baseGain;
float fClip = (float)clipLimit;
var baseLayerData = smoothLayers[levels];
var result = new Image<Gray, byte>(w, h);
var resultData = result.Data;
// 预转换 gains 为 float
var fGains = new float[levels];
for (int i = 0; i < levels; i++)
fGains[i] = (float)gains[i];
Parallel.For(0, h, y =>
{
int row = y * w;
for (int x = 0; x < w; x++)
{
int idx = row + x;
float val = baseLayerData[idx] * fBaseGain;
for (int i = 0; i < levels; i++)
{
float detail = smoothLayers[i][idx] - smoothLayers[i + 1][idx];
detail *= fGains[i];
if (fClip > 0)
detail = Math.Clamp(detail, -fClip, fClip);
val += detail;
}
resultData[y, x, 0] = (byte)Math.Clamp((int)Math.Round(val), 0, 255);
}
});
_logger.Debug("Process completed: {Levels} levels, output={W}x{H}", levels, w, h);
return result;
}
}