增加日志功能;关于窗体

This commit is contained in:
zhengxuan.zhang
2024-02-22 09:45:52 +08:00
parent 08daf2ced4
commit c16c4b0fb3
47 changed files with 149847 additions and 203 deletions
+48
View File
@@ -0,0 +1,48 @@
namespace HexcalMC
{
partial class Lamp
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// Lamp
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Font = new System.Drawing.Font("宋体", 16F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel, ((byte)(134)));
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.Name = "Lamp";
this.Size = new System.Drawing.Size(144, 121);
this.Load += new System.EventHandler(this.Lamp_Load);
this.ResumeLayout(false);
}
#endregion
}
}
+183
View File
@@ -0,0 +1,183 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace HexcalMC
{
public partial class Lamp : UserControl
{
public Lamp()
{
InitializeComponent();
base.SetStyle(ControlStyles.ResizeRedraw, true);
this.DoubleBuffered = true;
}
private void Lamp_Load(object sender, EventArgs e)
{
}
private static Color[] COLORS = new Color[]
{
Color.Green,
Color.Orange,
Color.Red,
Color.White,
Color.Silver,
Color.Transparent,
Color.Yellow,
Color.Blue
};
private const int OK = 0;
private const int WARN = 1;
private const int ERROR = 2;
private const int DEBUG = 4;
private const int UNDEF = -1;
private int _state = -1;
private string Dtext = "";
private bool _shadow = false;
/// <summary> 设置颜色 </summary>
public int State
{
get
{
return this._state;
}
set
{
this._state = value;
this.Refresh();
}
}
/// <summary> 设置文字 </summary>
public string LText
{
get
{
return this.Dtext;
}
set
{
this.Dtext = value;
}
}
/// <summary> 设置阴影 </summary>
public bool Shadow
{
get
{
return this._shadow;
}
set
{
this._shadow = value;
}
}
protected override void OnPaint(PaintEventArgs gr)
{
base.OnPaint(gr);
int num = Math.Min(base.Width, base.Height);
bool flag = num >= 8;
if (flag)
{
this.DrawLamp(gr.Graphics, num);
}
}
private void DrawLamp(Graphics g, int rad)
{
g.SmoothingMode = SmoothingMode.AntiAlias;
RectangleF rect = new RectangleF(1f, 1f, (float)(rad - 5), (float)(rad - 5));
float num = rect.Width / 12f;
RectangleF rect2 = new RectangleF(rect.Location, rect.Size);
rect2.Inflate(1f, 1f);
if (_shadow)
{
rect2.X += num;
rect2.Y += num;
g.FillEllipse(Brushes.Gray, rect2);
rect2.X -= num;
rect2.Y -= num;
}
g.FillEllipse(Brushes.Black, rect2);
if (_state != -1)
{
using (GraphicsPath graphicsPath = new GraphicsPath())
{
graphicsPath.AddEllipse(rect);
int x = (int)(rect.X + rect.Width / 3f);
int y = (int)(rect.Y + rect.Height / 3f);
Color color = Lamp.COLORS[_state];
using (PathGradientBrush pathGradientBrush = new PathGradientBrush(graphicsPath))
{
pathGradientBrush.CenterColor = Color.Snow;
pathGradientBrush.CenterPoint = new Point(x, y);
pathGradientBrush.SurroundColors = new Color[]
{
color
};
g.FillPath(pathGradientBrush, graphicsPath);
}
}
}
else
{
using (Brush brush = new SolidBrush(this.BackColor))
{
g.FillEllipse(brush, rect);
}
}
if (Dtext.Length > 0)
{
float emSize = rect.Height / 6f;
Font font = new Font("Microsoft Sans Serif", emSize, FontStyle.Bold, GraphicsUnit.Point, 0);
int num2 = (int)font.GetHeight();
int y2 = (int)rect.Height / 2 - num2 / 2;
int num3 = (int)g.MeasureString(Dtext, font).Width;
int num4 = (int)(rect.Width - (float)num3) / 2;
bool flag3 = num4 < 0;
if (flag3)
{
num4 = 0;
}
g.DrawString(Dtext, font, Brushes.Black, new Point(num4, y2));
}
}
}
public class LampColor
{
public const int OK = 0;
public const int WARN = 1;
public const int ERROR = 2;
public const int DEBUG = 4;
public const int UNDEF = -1;
public const int Green = 0;
public const int Orange = 1;
public const int Red = 2;
public const int White = 3;
public const int Silver = 4;
public const int Transparent = 5;
public const int Yellow = 6;
public const int Blue = 7;
}
}
+120
View File
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
+68
View File
@@ -0,0 +1,68 @@
namespace BaseFunction
{
partial class ResultPicture
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ResultPicture));
this.picBox_Result = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.picBox_Result)).BeginInit();
this.SuspendLayout();
//
// picBox_Result
//
this.picBox_Result.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(192)))), ((int)(((byte)(255)))));
this.picBox_Result.Dock = System.Windows.Forms.DockStyle.Fill;
this.picBox_Result.Image = ((System.Drawing.Image)(resources.GetObject("picBox_Result.Image")));
this.picBox_Result.Location = new System.Drawing.Point(0, 0);
this.picBox_Result.Name = "picBox_Result";
this.picBox_Result.Size = new System.Drawing.Size(160, 160);
this.picBox_Result.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.picBox_Result.TabIndex = 0;
this.picBox_Result.TabStop = false;
this.picBox_Result.Click += new System.EventHandler(this.picBox_Result_Click);
//
// ResultPicture
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.picBox_Result);
this.Font = new System.Drawing.Font("宋体", 16F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel, ((byte)(134)));
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.Name = "ResultPicture";
this.Size = new System.Drawing.Size(160, 160);
((System.ComponentModel.ISupportInitialize)(this.picBox_Result)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox picBox_Result;
}
}
@@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BaseFunction
{
public partial class ResultPicture : UserControl
{
public ResultPicture()
{
try
{
InitializeComponent();
picBox_Result.Image = null;
picBox_Result.BackColor = Color.FromArgb(((int)(((byte)(19)))), ((int)(((byte)(46)))), ((int)(((byte)(53)))));
}
catch { }
}
private void picBox_Result_Click(object sender, EventArgs e)
{
}
/// <summary> 结果显示类型, True=合格,false=超差 </summary>
public void SetResultPicture(bool bOK)
{
try
{
picBox_Result.Image = bOK ? ImageDfn.IMG_ResultOK : ImageDfn.IMG_ResultNG;
}
catch { }
}
/// <summary> 结果显示类型, 1=合格,2=超差,3=其他,4=无工件, 9=无图片 </summary>
public void SetResultPicture(int ShowType = 1)
{
try
{
switch (ShowType)
{
case 1: picBox_Result.Image = ImageDfn.IMG_ResultOK; break;
case 2: picBox_Result.Image = ImageDfn.IMG_ResultNG; break;
case 3: picBox_Result.Image = ImageDfn.IMG_Other; break;
case 4: picBox_Result.Image = ImageDfn.IMG_Null; break;
case 5: picBox_Result.Image = ImageDfn.IMG_Waiting; break;
case 9: picBox_Result.Image = null; break;
default: break;
}
}
catch { }
}
public void SetSize(int SizeWidth = 160, int SizeHeight = 160)
{
try
{
this.Width = SizeWidth;
this.Height = SizeHeight;
}
catch { }
}
}
}
File diff suppressed because it is too large Load Diff