修复注释乱码
This commit is contained in:
@@ -1,25 +1,26 @@
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// ============================================================================
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// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
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// 譁�サカ蜷? ColorLayerProcessor.cs
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// 謠剰ソー: 濶イ蠖ゥ蛻�アらョ怜ュ撰シ悟ー��蠎ヲ蝗セ蜒乗潔莠ョ蠎ヲ蛹コ髣エ蛻�ア?
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// 文件名: ColorLayerProcessor.cs
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// 描述: 色彩分层算子,将灰度图像按亮度区间分层
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// 功能:
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// - 将灰度图像按指定层数均匀分层
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// - 謾ッ謖∬�螳壻ケ牙�螻よ焚�?~16螻ゑシ�
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// - 謾ッ謖∝插蛹蛻�アょ柱蝓コ莠?Otsu 逧��騾ょコ泌�螻�
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// - 支持自定义分层数(2~16层)
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// - 支持均匀分层和基于 Otsu 的自适应分层
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// - 可选保留原始灰度或映射为等间距灰度
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// 邂玲ウ�: 轣ー蠎ヲ驥丞喧 / 螟夐�蛟シ蛻��?
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// 菴懆? 譚惹シ� wei.lw.li@hexagon.com
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// 算法: 灰度量化 / 多阈值分割
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// 作者: 李伟 wei.lw.li@hexagon.com
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// ============================================================================
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Structure;
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using Serilog;
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using XP.ImageProcessing.Core;
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using Serilog;
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namespace XP.ImageProcessing.Processors;
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/// <summary>
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/// 濶イ蠖ゥ蛻�アらョ怜ュ撰シ悟ー��蠎ヲ蝗セ蜒乗潔莠ョ蠎ヲ蛹コ髣エ蛻�クコ螟壻クェ螻らコ?
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/// 色彩分层算子,将灰度图像按亮度区间分为多个层级
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/// </summary>
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public class ColorLayerProcessor : ImageProcessorBase
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{
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@@ -88,12 +89,12 @@ public class ColorLayerProcessor : ImageProcessorBase
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_logger.Debug("Process: Layers={Layers}, Method={Method}, OutputMode={OutputMode}, TargetLayer={TargetLayer}",
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layers, method, outputMode, targetLayer);
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// 隶。邂怜�螻る�蛟?
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// 计算分层阈值
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byte[] thresholds = method == "Otsu"
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? ComputeOtsuMultiThresholds(inputImage, layers)
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: ComputeUniformThresholds(layers);
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// 隶。邂玲ッ丞アら噪霎灘�轣ー蠎ヲ蛟?
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// 计算每层的输出灰度值
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byte[] layerValues = ComputeLayerValues(thresholds, layers, outputMode);
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// 应用分层映射
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@@ -105,7 +106,7 @@ public class ColorLayerProcessor : ImageProcessorBase
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if (targetLayer == 0)
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{
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// 霎灘�蜈ィ驛ィ螻?
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// 输出全部层
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Parallel.For(0, height, y =>
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{
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for (int x = 0; x < width; x++)
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@@ -118,8 +119,8 @@ public class ColorLayerProcessor : ImageProcessorBase
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}
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else
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{
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// 蜿ェ霎灘�謖�ョ壼アゑシ夐我クュ螻ゆクコ 255�育區�会シ悟�菴吩ク?0�磯サ托シ?
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int target = targetLayer - 1; // 蜿よ焚莉?蠑蟋具シ悟�驛ィ邏「蠑穂サ?蠑蟋?
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// 只输出指定层:选中层为 255(白),其余为 0(黑)
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int target = targetLayer - 1; // 参数从1开始,内部索引从0开始
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Parallel.For(0, height, y =>
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{
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for (int x = 0; x < width; x++)
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@@ -136,7 +137,7 @@ public class ColorLayerProcessor : ImageProcessorBase
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}
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/// <summary>
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/// 蝮�劇蛻�アる�蛟シ�壼ー?[0, 255] 遲牙�
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/// 均匀分层阈值:将 [0, 255] 等分
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/// </summary>
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private static byte[] ComputeUniformThresholds(int layers)
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{
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@@ -152,7 +153,7 @@ public class ColorLayerProcessor : ImageProcessorBase
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/// </summary>
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private static byte[] ComputeOtsuMultiThresholds(Image<Gray, byte> image, int layers)
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{
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// 隶。邂礼峩譁ケ蝗?
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// 计算直方图
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int[] histogram = new int[256];
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var data = image.Data;
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int h = image.Height, w = image.Width;
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@@ -175,7 +176,7 @@ public class ColorLayerProcessor : ImageProcessorBase
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if (layers <= 1 || low >= high)
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return;
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// 蝨?[low, high] 闌�峩蜀�伽 Otsu 髦亥?
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// 在 [low, high] 范围内找 Otsu 阈值
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long totalPixels = 0;
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long totalSum = 0;
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for (int i = low; i <= high; i++)
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@@ -219,7 +220,7 @@ public class ColorLayerProcessor : ImageProcessorBase
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}
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/// <summary>
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/// 隶。邂玲ッ丞アら噪霎灘�轣ー蠎ヲ蛟?
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/// 计算每层的输出灰度值
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/// </summary>
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private static byte[] ComputeLayerValues(byte[] thresholds, int layers, string outputMode)
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{
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@@ -232,7 +233,7 @@ public class ColorLayerProcessor : ImageProcessorBase
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}
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else // MidValue
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{
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// 豈丞アょ叙蛹コ髣エ荳ュ蛟?
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// 每层取区间中值
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values[0] = (byte)(thresholds.Length > 0 ? thresholds[0] / 2 : 128);
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for (int i = 1; i < layers - 1; i++)
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values[i] = (byte)((thresholds[i - 1] + thresholds[i]) / 2);
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@@ -242,7 +243,7 @@ public class ColorLayerProcessor : ImageProcessorBase
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}
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/// <summary>
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/// 譬ケ謐ョ髦亥シ謨ー扈�。ョ螳壼ワ邏�謇螻槫アらコ?
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/// 根据阈值数组确定像素所属层级
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/// </summary>
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private static int GetLayerIndex(byte pixel, byte[] thresholds)
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{
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@@ -1,26 +1,26 @@
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// ============================================================================
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// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
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// ��辣�? ContrastProcessor.cs
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// �讛膩: 撖寞�摨西��渡�摮琜��其�憓𧼮撩�曉�撖寞�摨?
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// 文件名: ContrastProcessor.cs
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// 描述: 对比度调整算子,用于增强图像对比度
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// 功能:
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// - 蝥踵�批笆瘥𥪜漲�䔶漁摨西��?
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// - �芸𢆡撖寞�摨行�隡?
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// - CLAHE嚗�笆瘥𥪜漲�烾��芷����湔䲮�曉�銵∪�嚗?
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// - �舀�憭𡁶�撖寞�摨血�撘箸䲮瘜?
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// - 线性对比度和亮度调整
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// - 自动对比度拉伸
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// - CLAHE(对比度受限自适应直方图均衡化)
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// - 支持多种对比度增强方法
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// 算法: 线性变换、直方图均衡化、CLAHE
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// 雿𡏭�? �𦒘� wei.lw.li@hexagon.com
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// 作者: 李伟 wei.lw.li@hexagon.com
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// ============================================================================
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using Emgu.CV;
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using Emgu.CV.Structure;
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using XP.ImageProcessing.Core;
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using Serilog;
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using System.Drawing;
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using XP.ImageProcessing.Core;
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namespace XP.ImageProcessing.Processors;
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/// <summary>
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/// 撖寞�摨西��渡�摮?
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/// 对比度调整算子
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/// </summary>
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public class ContrastProcessor : ImageProcessorBase
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{
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@@ -1,20 +1,20 @@
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// ============================================================================
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// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
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// 文件� GammaProcessor.cs
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// æ��è¿°: Gammaæ ¡æ£ç®—å�,用于调整图åƒ�亮度和对比åº?
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// 文件名: GammaProcessor.cs
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// 描述: Gamma校正算子,用于调整图像亮度和对比度
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// 功能:
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// - Gammaé�žçº¿æ€§æ ¡æ?
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// - Gamma非线性校正
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// - 增益调整
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// - 使用查找表(LUTï¼‰åŠ é€Ÿå¤„ç�?
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// - 使用查找表(LUT)加速处理
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// - 适用于图像显示和亮度调整
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// 算法: Gamma校正公式 output = (input^(1/gamma)) * gain
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// 作� �伟 wei.lw.li@hexagon.com
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// 作者: 李伟 wei.lw.li@hexagon.com
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// ============================================================================
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using Emgu.CV;
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using Emgu.CV.Structure;
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using Serilog;
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using XP.ImageProcessing.Core;
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using Serilog;
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namespace XP.ImageProcessing.Processors;
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@@ -1,26 +1,26 @@
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// ============================================================================
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// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
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// 文件� HDREnhancementProcessor.cs
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// æ��è¿°: 高动æ€�范围(HDR)图åƒ�增强算å?
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// 文件名: HDREnhancementProcessor.cs
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// 描述: 高动态范围(HDR)图像增强算子
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// 功能:
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// - å±€éƒ¨è‰²è°ƒæ˜ å°„ï¼ˆLocal Tone Mappingï¼?
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// - è‡ªé€‚åº”å¯¹æ•°æ˜ å°„ï¼ˆAdaptive Logarithmic Mappingï¼?
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// - 局部色调映射(Local Tone Mapping)
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// - 自适应对数映射(Adaptive Logarithmic Mapping)
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// - Drago色调映射
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// - 双边滤波色调映射
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// - 增强图�暗部和亮部细�
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// - 增强图像暗部和亮部细节
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// 算法: 基于色调映射的HDR增强
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// 作� �伟 wei.lw.li@hexagon.com
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// 作者: 李伟 wei.lw.li@hexagon.com
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// ============================================================================
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using Emgu.CV;
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using Emgu.CV.Structure;
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using Serilog;
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using XP.ImageProcessing.Core;
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using Serilog;
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namespace XP.ImageProcessing.Processors;
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/// <summary>
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/// 高动æ€�范围图åƒ�增强算å?
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/// 高动态范围图像增强算子
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/// </summary>
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public class HDREnhancementProcessor : ImageProcessorBase
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{
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@@ -138,8 +138,8 @@ public class HDREnhancementProcessor : ImageProcessorBase
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}
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/// <summary>
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/// å±€éƒ¨è‰²è°ƒæ˜ å°?
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/// 将图�分解为基础层(光照)和细节层,分别处����
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/// 局部色调映射
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/// 将图像分解为基础层(光照)和细节层,分别处理后合成
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/// Base = GaussianBlur(log(I))
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/// Detail = log(I) - Base
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/// Output = exp(Base_compressed + Detail * boost)
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@@ -156,22 +156,22 @@ public class HDREnhancementProcessor : ImageProcessorBase
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for (int x = 0; x < width; x++)
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floatImage.Data[y, x, 0] = floatImage.Data[y, x, 0] / 255.0f + 0.001f;
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// 对数�
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// 对数域
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var logImage = new Image<Gray, float>(width, height);
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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logImage.Data[y, x, 0] = (float)Math.Log(floatImage.Data[y, x, 0]);
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// 基础层:大尺度高斯模糊��光照分�
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// 基础层:大尺度高斯模糊提取光照分量
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int kernelSize = (int)(sigmaSpace * 6) | 1;
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if (kernelSize < 3) kernelSize = 3;
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var baseLayer = new Image<Gray, float>(width, height);
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CvInvoke.GaussianBlur(logImage, baseLayer, new System.Drawing.Size(kernelSize, kernelSize), sigmaSpace);
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// 细节�
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// 细节层
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var detailLayer = logImage - baseLayer;
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// 压缩基础层的动�范�
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// 压缩基础层的动态范围
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double baseMin = double.MaxValue, baseMax = double.MinValue;
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for (int y = 0; y < height; y++)
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{
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@@ -200,7 +200,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
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}
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}
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// ��:压缩�的基础�+ 增强的细节层
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// 合成:压缩后的基础层 + 增强的细节层
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var combined = new Image<Gray, float>(width, height);
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for (int y = 0; y < height; y++)
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{
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@@ -287,7 +287,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
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for (int x = 0; x < width; x++)
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floatImage.Data[y, x, 0] /= 255.0f;
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// 计算全局最大亮�
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// 计算全局最大亮度
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float globalMax = 0;
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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@@ -364,7 +364,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
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for (int x = 0; x < width; x++)
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floatImage.Data[y, x, 0] /= 255.0f;
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// 全局最大亮�
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// 全局最大亮度
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float maxLum = 0;
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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@@ -410,7 +410,7 @@ public class HDREnhancementProcessor : ImageProcessorBase
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/// <summary>
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/// 双边滤波色调映射
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/// 使用�边滤波分离基础层和细节�
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/// 使用双边滤波分离基础层和细节层
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/// 双边滤波保边特性使得细节层更加精确
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/// </summary>
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private Image<Gray, byte> BilateralToneMapping(Image<Gray, byte> inputImage,
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@@ -419,20 +419,20 @@ public class HDREnhancementProcessor : ImageProcessorBase
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int width = inputImage.Width;
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int height = inputImage.Height;
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// 转�为浮点并�对�
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// 转换为浮点并取对数
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var floatImage = inputImage.Convert<Gray, float>();
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var logImage = new Image<Gray, float>(width, height);
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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logImage.Data[y, x, 0] = (float)Math.Log(floatImage.Data[y, x, 0] / 255.0f + 0.001);
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// �边滤波��基础层(�边平滑�
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// 双边滤波提取基础层(保边平滑)
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int diameter = (int)(sigmaSpace * 2) | 1;
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if (diameter < 3) diameter = 3;
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if (diameter > 31) diameter = 31;
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var baseLayer = new Image<Gray, float>(width, height);
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// 转��byte 进行�边滤波,�转回 float
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// 转换为 byte 进行双边滤波,再转回 float
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var logNorm = NormalizeToByteImage(logImage);
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var baseNorm = new Image<Gray, byte>(width, height);
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CvInvoke.BilateralFilter(logNorm, baseNorm, diameter, sigmaColor, sigmaSpace);
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@@ -454,10 +454,10 @@ public class HDREnhancementProcessor : ImageProcessorBase
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for (int x = 0; x < width; x++)
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baseLayer.Data[y, x, 0] = (float)(baseNorm.Data[y, x, 0] / 255.0 * logRange + logMin);
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// 细节�= 对数图� - 基础�
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// 细节层 = 对数图像 - 基础层
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var detailLayer = logImage - baseLayer;
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// 压缩基础�
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// 压缩基础层
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double baseMin = double.MaxValue, baseMax = double.MinValue;
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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@@ -1,19 +1,20 @@
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// ============================================================================
|
||||
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
|
||||
// 譁�サカ蜷? HierarchicalEnhancementProcessor.cs
|
||||
// 謠剰ソー: 螻よャ。蠅槫シコ邂怜ュ撰シ悟渕莠主、壼ーコ蠎ヲ鬮俶民蛻�ァ」蟇ケ荳榊酔蟆コ蠎ヲ扈�鰍迢ャ遶句「槫シ?
|
||||
// 文件名: HierarchicalEnhancementProcessor.cs
|
||||
// 描述: 层次增强算子,基于多尺度高斯分解对不同尺度细节独立增强
|
||||
// 功能:
|
||||
// - 蟆�崟蜒丞�隗」荳コ螟壼アらサ�鰍螻?+ 蝓コ遑螻?
|
||||
// - 蟇ケ豈丞アらサ�鰍迢ャ遶区而蛻カ蠅樒�?
|
||||
// - 謾ッ謖∝渕遑螻ゆコョ蠎ヲ隹�紛蜥悟ッケ豈泌コヲ髯仙�?
|
||||
// - 将图像分解为多层细节层 + 基础层
|
||||
// - 对每层细节独立控制增益
|
||||
// - 支持基础层亮度调整和对比度限制
|
||||
// 算法: 多尺度高斯差分分解与重建
|
||||
// 菴懆? 譚惹シ� wei.lw.li@hexagon.com
|
||||
// 作者: 李伟 wei.lw.li@hexagon.com
|
||||
// ============================================================================
|
||||
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.CvEnum;
|
||||
using Emgu.CV.Structure;
|
||||
using Serilog;
|
||||
using XP.ImageProcessing.Core;
|
||||
using Serilog;
|
||||
|
||||
namespace XP.ImageProcessing.Processors;
|
||||
|
||||
@@ -105,16 +106,16 @@ public class HierarchicalEnhancementProcessor : ImageProcessorBase
|
||||
int w = inputImage.Width;
|
||||
|
||||
// === 多尺度高斯差分分解(全部在原始分辨率上操作,无需金字塔上下采样) ===
|
||||
// 逕ィ騾貞「� sigma 逧�ォ俶民讓。邉顔函謌仙ケウ貊大アょコ丞��哦0(蜴溷崟), G1, G2, ..., G_n(蝓コ遑螻?
|
||||
// 扈�鰍螻?D_i = G_i - G_{i+1}
|
||||
// 用递增 sigma 的高斯模糊生成平滑层序列:G0(原图), G1, G2, ..., G_n(基础层)
|
||||
// 细节层 D_i = G_i - G_{i+1}
|
||||
// 重建:output = sum(D_i * gain_i) + G_n * baseGain
|
||||
|
||||
// 隶。邂玲ッ丞アら噪鬮俶�?sigma�域欠謨ー騾貞「橸シ?
|
||||
// 计算每层的高斯 sigma(指数递增)
|
||||
var sigmas = new double[levels];
|
||||
for (int i = 0; i < levels; i++)
|
||||
sigmas[i] = Math.Pow(2, i + 1); // 2, 4, 8, 16, ...
|
||||
|
||||
// 逕滓�蟷ウ貊大アょコ丞���loat 謨ー扈�シ碁∩蜈?Emgu float Image 逧�琉鬚假シ�
|
||||
// 生成平滑层序列(float 数组,避免 Emgu float Image 的问题)
|
||||
var smoothLayers = new float[levels + 1][]; // [0]=原图, [1..n]=高斯模糊
|
||||
smoothLayers[0] = new float[h * w];
|
||||
var srcData = inputImage.Data;
|
||||
@@ -131,7 +132,7 @@ public class HierarchicalEnhancementProcessor : ImageProcessorBase
|
||||
if (ksize < 3) ksize = 3;
|
||||
|
||||
using var src = new Image<Gray, byte>(w, h);
|
||||
// 莉惹ク贋ク螻?float 霓?byte 蛛夐ォ俶民讓。邉?
|
||||
// 从上一层 float 转 byte 做高斯模糊
|
||||
var prevLayer = smoothLayers[i];
|
||||
var sd = src.Data;
|
||||
Parallel.For(0, h, y =>
|
||||
@@ -180,7 +181,7 @@ public class HierarchicalEnhancementProcessor : ImageProcessorBase
|
||||
var result = new Image<Gray, byte>(w, h);
|
||||
var resultData = result.Data;
|
||||
|
||||
// 鬚�スャ謐?gains 荳?float
|
||||
// 预转换 gains 为 float
|
||||
var fGains = new float[levels];
|
||||
for (int i = 0; i < levels; i++)
|
||||
fGains[i] = (float)gains[i];
|
||||
@@ -209,4 +210,4 @@ public class HierarchicalEnhancementProcessor : ImageProcessorBase
|
||||
_logger.Debug("Process completed: {Levels} levels, output={W}x{H}", levels, w, h);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
// ============================================================================
|
||||
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
|
||||
// 文件� HistogramEqualizationProcessor.cs
|
||||
// 文件名: HistogramEqualizationProcessor.cs
|
||||
// 描述: 直方图均衡化算子,用于增强图像对比度
|
||||
// 功能:
|
||||
// - 全局直方图均衡化
|
||||
// - 自适应直方图�衡化(CLAHE�
|
||||
// - �制对比度增�
|
||||
// - 自适应直方图均衡化(CLAHE)
|
||||
// - 限制对比度增强
|
||||
// - 改善图像的整体对比度
|
||||
// 算法: 直方图均衡化、CLAHE
|
||||
// 作� �伟 wei.lw.li@hexagon.com
|
||||
// 作者: 李伟 wei.lw.li@hexagon.com
|
||||
// ============================================================================
|
||||
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.Structure;
|
||||
using Serilog;
|
||||
using XP.ImageProcessing.Core;
|
||||
using Serilog;
|
||||
|
||||
namespace XP.ImageProcessing.Processors;
|
||||
|
||||
@@ -122,7 +122,7 @@ public class HistogramEqualizationProcessor : ImageProcessorBase
|
||||
var limited = floatTile + diff * Math.Min(clipLimit / 10.0, 1.0);
|
||||
var limitedByte = limited.Convert<Gray, byte>();
|
||||
|
||||
// �制到结果图�
|
||||
// 复制到结果图像
|
||||
result.ROI = roi;
|
||||
limitedByte.CopyTo(result);
|
||||
result.ROI = System.Drawing.Rectangle.Empty;
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
// ============================================================================
|
||||
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
|
||||
// ��辣�? HistogramOverlayProcessor.cs
|
||||
// 文件名: HistogramOverlayProcessor.cs
|
||||
// 描述: 直方图叠加算子,计算灰度直方图并以蓝色柱状图绘制到结果图像左上角
|
||||
// 功能:
|
||||
// - 计算输入图像的灰度直方图
|
||||
// - 撠�凒�孵㦛蝏睃�銝箄��脣��𤩺��梁𠶖�曉��惩��曉�撌虫�閫?
|
||||
// - 颲枏枂�湔䲮�曄�霈∟”�潭㺭�?
|
||||
// 蝞埈�: �啣漲�湔䲮�曄�霈?+ 敶抵𠧧�曉��惩�
|
||||
// 雿𡏭�? �𦒘� wei.lw.li@hexagon.com
|
||||
// - 将直方图绘制为蓝色半透明柱状图叠加到图像左上角
|
||||
// - 输出直方图统计表格数据
|
||||
// 算法: 灰度直方图统计 + 彩色图像叠加
|
||||
// 作者: 李伟 wei.lw.li@hexagon.com
|
||||
// ============================================================================
|
||||
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.CvEnum;
|
||||
using Emgu.CV.Structure;
|
||||
using XP.ImageProcessing.Core;
|
||||
using Serilog;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using XP.ImageProcessing.Core;
|
||||
|
||||
namespace XP.ImageProcessing.Processors;
|
||||
|
||||
/// <summary>
|
||||
/// �湔䲮�曉��删�摮琜�霈∠��啣漲�湔䲮�曉僎隞亥��脫��嗅㦛蝏睃��啁��𨅯㦛�誩椰銝𡃏�嚗���嗉��箇�霈∟”�?
|
||||
/// 直方图叠加算子,计算灰度直方图并以蓝色柱状图绘制到结果图像左上角,同时输出统计表格
|
||||
/// </summary>
|
||||
public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
{
|
||||
@@ -29,11 +29,10 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
|
||||
// 固定参数
|
||||
private const int ChartWidth = 256; // 柱状图绘图区宽度
|
||||
|
||||
private const int ChartHeight = 200; // 柱状图绘图区高度
|
||||
private const int AxisMarginLeft = 50; // Y頧湔�蝑暸��坔捐摨?
|
||||
private const int AxisMarginBottom = 25; // X頧湔�蝑暸��䠷�摨?
|
||||
private const int Padding = 8; // �峕艶憸嘥���器頝?
|
||||
private const int AxisMarginLeft = 50; // Y轴标签预留宽度
|
||||
private const int AxisMarginBottom = 25; // X轴标签预留高度
|
||||
private const int Padding = 8; // 背景额外内边距
|
||||
private const int PaddingRight = 25; // 右侧额外内边距(容纳X轴末尾刻度文字)
|
||||
private const int Margin = 10; // 距图像左上角边距
|
||||
private const float BgAlpha = 0.6f;
|
||||
@@ -48,7 +47,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
|
||||
protected override void InitializeParameters()
|
||||
{
|
||||
// �惩虾靚���?
|
||||
// 无可调参数
|
||||
}
|
||||
|
||||
public override Image<Gray, byte> Process(Image<Gray, byte> inputImage)
|
||||
@@ -57,7 +56,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
int w = inputImage.Width;
|
||||
var srcData = inputImage.Data;
|
||||
|
||||
// === 1. 霈∠��啣漲�湔䲮�?===
|
||||
// === 1. 计算灰度直方图 ===
|
||||
var hist = new int[256];
|
||||
for (int y = 0; y < h; y++)
|
||||
for (int x = 0; x < w; x++)
|
||||
@@ -96,15 +95,15 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
|
||||
// === 3. 输出表格数据 ===
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("=== �啣漲�湔䲮�曄�霈?===");
|
||||
sb.AppendLine("=== 灰度直方图统计 ===");
|
||||
sb.AppendLine($"图像尺寸: {w} x {h}");
|
||||
sb.AppendLine($"总像素数: {totalPixels}");
|
||||
sb.AppendLine($"��撠讐�摨? {minVal}");
|
||||
sb.AppendLine($"��憭抒�摨? {maxVal}");
|
||||
sb.AppendLine($"最小灰度: {minVal}");
|
||||
sb.AppendLine($"最大灰度: {maxVal}");
|
||||
sb.AppendLine($"平均灰度: {mean:F2}");
|
||||
sb.AppendLine($"中位灰度: {medianVal}");
|
||||
sb.AppendLine($"隡埈㺭�啣漲: {modeVal} (�箇緵 {modeCount} 甈?");
|
||||
sb.AppendLine($"���撌? {stdDev:F2}");
|
||||
sb.AppendLine($"众数灰度: {modeVal} (出现 {modeCount} 次)");
|
||||
sb.AppendLine($"标准差: {stdDev:F2}");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("灰度值\t像素数\t占比(%)");
|
||||
for (int i = 0; i < 256; i++)
|
||||
@@ -120,8 +119,8 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
var colorImage = inputImage.Convert<Bgr, byte>();
|
||||
var colorData = colorImage.Data;
|
||||
|
||||
// 撣��嚗朞��臬躹�笔��?Padding + Y頧湔�蝑?+ 蝏睃㦛�?+ Padding嚗�偌撟喉�
|
||||
// Padding + 蝏睃㦛�?+ X頧湔�蝑?+ Padding嚗���湛�
|
||||
// 布局:背景区域包含 Padding + Y轴标签 + 绘图区 + Padding(水平)
|
||||
// Padding + 绘图区 + X轴标签 + Padding(垂直)
|
||||
int totalW = Padding + AxisMarginLeft + ChartWidth + PaddingRight;
|
||||
int totalH = Padding + ChartHeight + AxisMarginBottom + Padding;
|
||||
int bgW = Math.Min(totalW, w - Margin);
|
||||
@@ -133,7 +132,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
int plotH = Math.Min(ChartHeight, bgH - Padding - AxisMarginBottom - Padding);
|
||||
if (plotW <= 0 || plotH <= 0) goto SkipOverlay;
|
||||
|
||||
// 蝏睃㦛�箏椰銝𡃏��典㦛�譍葉����?
|
||||
// 绘图区左上角在图像中的坐标
|
||||
int plotX0 = Margin + Padding + AxisMarginLeft;
|
||||
int plotY0 = Margin + Padding;
|
||||
|
||||
@@ -164,7 +163,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
}
|
||||
});
|
||||
|
||||
// 蝏睃��肽𠧧�梁𠶖�?
|
||||
// 绘制蓝色柱状图
|
||||
Parallel.For(0, plotH, dy =>
|
||||
{
|
||||
int imgY = plotY0 + dy;
|
||||
@@ -188,7 +187,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
}
|
||||
});
|
||||
|
||||
// === 5. 蝏睃��鞉�頧渡瑪���摨行�瘜?===
|
||||
// === 5. 绘制坐标轴线和刻度标注 ===
|
||||
var white = new MCvScalar(255, 255, 255);
|
||||
var gray = new MCvScalar(180, 180, 180);
|
||||
|
||||
@@ -204,7 +203,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
new Point(plotX0 + plotW, plotY0 + plotH),
|
||||
white, 1);
|
||||
|
||||
// X頧游�摨? 0, 64, 128, 192, 255
|
||||
// X轴刻度: 0, 64, 128, 192, 255
|
||||
int[] xTicks = { 0, 64, 128, 192, 255 };
|
||||
foreach (int tick in xTicks)
|
||||
{
|
||||
@@ -220,7 +219,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
FontFace.HersheySimplex, FontScale, white, FontThickness);
|
||||
}
|
||||
|
||||
// Y頧游�摨? 0%, 25%, 50%, 75%, 100%
|
||||
// Y轴刻度: 0%, 25%, 50%, 75%, 100%
|
||||
for (int i = 0; i <= 4; i++)
|
||||
{
|
||||
int val = maxCount * i / 4;
|
||||
@@ -248,7 +247,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
}
|
||||
}
|
||||
|
||||
SkipOverlay:
|
||||
SkipOverlay:
|
||||
OutputData["PseudoColorImage"] = colorImage;
|
||||
|
||||
_logger.Debug("Process completed: histogram overlay, mean={Mean:F2}, stdDev={Std:F2}", mean, stdDev);
|
||||
@@ -256,7 +255,7 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// �澆��硋�蝝㰘恣�唬蛹蝝批�摮㛖泵銝莎�憒?12345 �?"12.3K"嚗?
|
||||
/// 格式化像素计数为紧凑字符串(如 12345 → "12.3K")
|
||||
/// </summary>
|
||||
private static string FormatCount(int count)
|
||||
{
|
||||
@@ -264,4 +263,4 @@ public class HistogramOverlayProcessor : ImageProcessorBase
|
||||
if (count >= 1_000) return $"{count / 1_000.0:F1}K";
|
||||
return count.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// ============================================================================
|
||||
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
|
||||
// 文件� RetinexProcessor.cs
|
||||
// 文件名: RetinexProcessor.cs
|
||||
// 描述: 基于Retinex的多尺度阴影校正算子
|
||||
// 功能:
|
||||
// - 单尺度Retinex (SSR)
|
||||
@@ -8,19 +8,19 @@
|
||||
// - 带色彩恢复的多尺度Retinex (MSRCR)
|
||||
// - 光照不均匀校正
|
||||
// - 阴影去除
|
||||
// 算法: Retinex�论 - 将图�分解为�射分�和光照分�
|
||||
// 作� �伟 wei.lw.li@hexagon.com
|
||||
// 算法: Retinex理论 - 将图像分解为反射分量和光照分量
|
||||
// 作者: 李伟 wei.lw.li@hexagon.com
|
||||
// ============================================================================
|
||||
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.Structure;
|
||||
using Serilog;
|
||||
using XP.ImageProcessing.Core;
|
||||
using Serilog;
|
||||
|
||||
namespace XP.ImageProcessing.Processors;
|
||||
|
||||
/// <summary>
|
||||
/// Retinexå¤šå°ºåº¦é˜´å½±æ ¡æ£ç®—å?
|
||||
/// Retinex多尺度阴影校正算子
|
||||
/// </summary>
|
||||
public class RetinexProcessor : ImageProcessorBase
|
||||
{
|
||||
@@ -145,7 +145,7 @@ public class RetinexProcessor : ImageProcessorBase
|
||||
|
||||
// 高斯模糊得到光照分量
|
||||
Image<Gray, float> blurred = new Image<Gray, float>(inputImage.Size);
|
||||
int kernelSize = (int)(sigma * 6) | 1; // 确�为奇�
|
||||
int kernelSize = (int)(sigma * 6) | 1; // 确保为奇数
|
||||
if (kernelSize < 3) kernelSize = 3;
|
||||
CvInvoke.GaussianBlur(floatImage, blurred, new System.Drawing.Size(kernelSize, kernelSize), sigma);
|
||||
|
||||
@@ -162,7 +162,7 @@ public class RetinexProcessor : ImageProcessorBase
|
||||
// R = log(I) - log(I*G)
|
||||
Image<Gray, float> retinex = logImage - logBlurred;
|
||||
|
||||
// 应用增益和��
|
||||
// 应用增益和偏移
|
||||
retinex = retinex * gain + offset;
|
||||
|
||||
// 归一化到0-255
|
||||
@@ -183,7 +183,7 @@ public class RetinexProcessor : ImageProcessorBase
|
||||
/// </summary>
|
||||
private Image<Gray, byte> MultiScaleRetinex(Image<Gray, byte> inputImage, double[] sigmas, double gain, int offset)
|
||||
{
|
||||
// 转�为浮点图�
|
||||
// 转换为浮点图像
|
||||
Image<Gray, float> floatImage = inputImage.Convert<Gray, float>();
|
||||
floatImage = floatImage + 1.0f;
|
||||
|
||||
@@ -197,7 +197,7 @@ public class RetinexProcessor : ImageProcessorBase
|
||||
}
|
||||
}
|
||||
|
||||
// ç´¯åŠ å¤šä¸ªå°ºåº¦çš„ç»“æž?
|
||||
// 累加多个尺度的结果
|
||||
Image<Gray, float> msrResult = new Image<Gray, float>(inputImage.Size);
|
||||
msrResult.SetZero();
|
||||
|
||||
@@ -229,10 +229,10 @@ public class RetinexProcessor : ImageProcessorBase
|
||||
// 平均
|
||||
msrResult = msrResult / sigmas.Length;
|
||||
|
||||
// 应用增益和��
|
||||
// 应用增益和偏移
|
||||
msrResult = msrResult * gain + offset;
|
||||
|
||||
// 归一�
|
||||
// 归一化
|
||||
Image<Gray, byte> result = NormalizeToByteImage(msrResult);
|
||||
|
||||
floatImage.Dispose();
|
||||
@@ -244,14 +244,14 @@ public class RetinexProcessor : ImageProcessorBase
|
||||
|
||||
/// <summary>
|
||||
/// 带色彩恢复的多尺度Retinex (MSRCR)
|
||||
/// 对于�度图�,使用简化版�
|
||||
/// 对于灰度图像,使用简化版本
|
||||
/// </summary>
|
||||
private Image<Gray, byte> MultiScaleRetinexCR(Image<Gray, byte> inputImage, double[] sigmas, double gain, int offset)
|
||||
{
|
||||
// 先执行MSR
|
||||
Image<Gray, byte> msrResult = MultiScaleRetinex(inputImage, sigmas, gain, offset);
|
||||
|
||||
// 对于�度图�,色彩��简化为对比度增�
|
||||
// 对于灰度图像,色彩恢复简化为对比度增强
|
||||
Image<Gray, float> floatMsr = msrResult.Convert<Gray, float>();
|
||||
Image<Gray, float> floatInput = inputImage.Convert<Gray, float>();
|
||||
|
||||
@@ -285,7 +285,7 @@ public class RetinexProcessor : ImageProcessorBase
|
||||
/// </summary>
|
||||
private Image<Gray, byte> NormalizeToByteImage(Image<Gray, float> floatImage)
|
||||
{
|
||||
// 找到最�值和最大�
|
||||
// 找到最小值和最大值
|
||||
double minVal = double.MaxValue;
|
||||
double maxVal = double.MinValue;
|
||||
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
// ============================================================================
|
||||
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
|
||||
// 文件� SharpenProcessor.cs
|
||||
// 文件名: SharpenProcessor.cs
|
||||
// 描述: 锐化算子,用于增强图像边缘和细节
|
||||
// 功能:
|
||||
// - 拉普拉斯锐化
|
||||
// - ��化掩蔽(Unsharp Masking�
|
||||
// - �调节�化强�
|
||||
// - 支æŒ�多ç§�é”�化æ ?
|
||||
// - 非锐化掩蔽(Unsharp Masking)
|
||||
// - 可调节锐化强度
|
||||
// - 支持多种锐化核
|
||||
// 算法: 拉普拉斯算子、非锐化掩蔽
|
||||
// 作� �伟 wei.lw.li@hexagon.com
|
||||
// 作者: 李伟 wei.lw.li@hexagon.com
|
||||
// ============================================================================
|
||||
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.CvEnum;
|
||||
using Emgu.CV.Structure;
|
||||
using Serilog;
|
||||
using XP.ImageProcessing.Core;
|
||||
using Serilog;
|
||||
|
||||
namespace XP.ImageProcessing.Processors;
|
||||
|
||||
@@ -94,7 +94,7 @@ public class SharpenProcessor : ImageProcessorBase
|
||||
var laplacian = new Image<Gray, float>(inputImage.Size);
|
||||
CvInvoke.Laplacian(inputImage, laplacian, DepthType.Cv32F, 1);
|
||||
|
||||
// 转æ�¢ä¸ºå—节类åž?
|
||||
// 转换为字节类型
|
||||
var laplacianByte = laplacian.Convert<Gray, byte>();
|
||||
|
||||
// 将拉普拉斯结果加到原图上进行锐化
|
||||
@@ -124,10 +124,10 @@ public class SharpenProcessor : ImageProcessorBase
|
||||
var floatBlurred = blurred.Convert<Gray, float>();
|
||||
var detail = floatInput - floatBlurred;
|
||||
|
||||
// å°†ç»†èŠ‚åŠ å›žåŽŸå›?
|
||||
// 将细节加回原图
|
||||
var sharpened = floatInput + detail * strength;
|
||||
|
||||
// 转æ�¢å›žå—节类åž?
|
||||
// 转换回字节类型
|
||||
var result = sharpened.Convert<Gray, byte>();
|
||||
|
||||
blurred.Dispose();
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
// ============================================================================
|
||||
// Copyright © 2016-2025 Hexagon Technology Center GmbH. All Rights Reserved.
|
||||
// 文件� SubPixelZoomProcessor.cs
|
||||
// 文件名: SubPixelZoomProcessor.cs
|
||||
// 描述: 亚像素放大算子,通过高质量插值实现图像的亚像素级放大
|
||||
// 功能:
|
||||
// - 支�任��率放大(��数�率�1.5x�.3x�
|
||||
// - 多��值方法(最近邻��线性��三次�Lanczos�
|
||||
// - 支持任意倍率放大(含小数倍率如 1.5x、2.3x)
|
||||
// - 多种插值方法(最近邻、双线性、双三次、Lanczos)
|
||||
// - 可选锐化补偿(抵消插值模糊)
|
||||
// - �选指定输出尺�
|
||||
// 算法: 基于 OpenCV Resize 的高质��值放�
|
||||
// 作� �伟 wei.lw.li@hexagon.com
|
||||
// - 可选指定输出尺寸
|
||||
// 算法: 基于 OpenCV Resize 的高质量插值放大
|
||||
// 作者: 李伟 wei.lw.li@hexagon.com
|
||||
// ============================================================================
|
||||
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.CvEnum;
|
||||
using Emgu.CV.Structure;
|
||||
using XP.ImageProcessing.Core;
|
||||
using Serilog;
|
||||
using System.Drawing;
|
||||
using XP.ImageProcessing.Core;
|
||||
|
||||
namespace XP.ImageProcessing.Processors;
|
||||
|
||||
/// <summary>
|
||||
/// 亚åƒ�ç´ æ”¾å¤§ç®—å?
|
||||
/// 亚像素放大算子
|
||||
/// </summary>
|
||||
public class SubPixelZoomProcessor : ImageProcessorBase
|
||||
{
|
||||
@@ -104,7 +104,7 @@ public class SubPixelZoomProcessor : ImageProcessorBase
|
||||
if (sharpenAfter)
|
||||
{
|
||||
// Unsharp Masking: result = result + strength * (result - blur)
|
||||
int ksize = Math.Max(3, (int)(scaleFactor * 2) | 1); // 奇数æ ?
|
||||
int ksize = Math.Max(3, (int)(scaleFactor * 2) | 1); // 奇数核
|
||||
using var blurred = result.SmoothGaussian(ksize);
|
||||
|
||||
for (int y = 0; y < newHeight; y++)
|
||||
@@ -124,4 +124,4 @@ public class SubPixelZoomProcessor : ImageProcessorBase
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,25 @@
|
||||
// ============================================================================
|
||||
// Copyright © 2026 Hexagon Technology Center GmbH. All Rights Reserved.
|
||||
// ��辣�? SuperResolutionProcessor.cs
|
||||
// �讛膩: �箔�瘛勗漲摮虫������儘���摮?
|
||||
// 文件名: SuperResolutionProcessor.cs
|
||||
// 描述: 基于深度学习的超分辨率算子
|
||||
// 功能:
|
||||
// - �舀� EDSR �?FSRCNN 頞��颲函�璅∪�嚗㇉NNX �澆�嚗?
|
||||
// - �舀� 2x�?x�?x �曉之�滨�
|
||||
// - 支持 EDSR 和 FSRCNN 超分辨率模型(ONNX 格式)
|
||||
// - 支持 2x、3x、4x 放大倍率
|
||||
// - 灰度图像自动转换为三通道输入,推理后转回灰度
|
||||
// - 模型文件自动搜索,支持自定义路径
|
||||
// - 使用 Microsoft.ML.OnnxRuntime 进行推理
|
||||
// 算法: EDSR (Enhanced Deep Residual SR) / FSRCNN (Fast SR CNN)
|
||||
// 雿𡏭�? �𦒘� wei.lw.li@hexagon.com
|
||||
// 作者: 李伟 wei.lw.li@hexagon.com
|
||||
// ============================================================================
|
||||
|
||||
using Emgu.CV;
|
||||
using Emgu.CV.CvEnum;
|
||||
using Emgu.CV.Structure;
|
||||
using XP.ImageProcessing.Core;
|
||||
using Microsoft.ML.OnnxRuntime;
|
||||
using Microsoft.ML.OnnxRuntime.Tensors;
|
||||
using Serilog;
|
||||
using XP.ImageProcessing.Core;
|
||||
using System.IO;
|
||||
|
||||
namespace XP.ImageProcessing.Processors;
|
||||
|
||||
@@ -29,9 +30,8 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
{
|
||||
private static readonly ILogger _logger = Log.ForContext<SuperResolutionProcessor>();
|
||||
|
||||
// 隡朞�蝻枏�嚗屸��漤�憭滚�頧?
|
||||
// 会话缓存,避免重复加载
|
||||
private static InferenceSession? _cachedSession;
|
||||
|
||||
private static string _cachedModelKey = string.Empty;
|
||||
|
||||
public SuperResolutionProcessor()
|
||||
@@ -76,17 +76,17 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
{
|
||||
_logger.Error("Model file not found: {Model}_x{Scale}.onnx", model, scale);
|
||||
throw new FileNotFoundException(
|
||||
$"頞��颲函�璅∪���辣�芣𪄳�? {model}_x{scale}.onnx\n" +
|
||||
$"超分辨率模型文件未找到: {model}_x{scale}.onnx\n" +
|
||||
$"请将模型文件放置到以下任一目录:\n" +
|
||||
$" 1. 程序目录/Models/\n" +
|
||||
$" 2. 程序目录/\n" +
|
||||
$"璅∪���閬?ONNX �澆���n" +
|
||||
$"�臭蝙�?tf2onnx 隞?.pb 頧祆揢:\n" +
|
||||
$"模型需要 ONNX 格式。\n" +
|
||||
$"可使用 tf2onnx 从 .pb 转换:\n" +
|
||||
$" pip install tf2onnx\n" +
|
||||
$" python -m tf2onnx.convert --input {model}_x{scale}.pb --output {model}_x{scale}.onnx --inputs input:0 --outputs output:0");
|
||||
}
|
||||
|
||||
// �㰘蝸�硋��其�霂?
|
||||
// 加载或复用会话
|
||||
string modelKey = $"{model}_{scale}";
|
||||
InferenceSession session;
|
||||
if (_cachedModelKey == modelKey && _cachedSession != null)
|
||||
@@ -111,7 +111,7 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
session = new InferenceSession(modelPath, options);
|
||||
_cachedSession = session;
|
||||
_cachedModelKey = modelKey;
|
||||
// 霈啣�摰鮋�雿輻鍂�?Execution Provider
|
||||
// 记录实际使用的 Execution Provider
|
||||
var providers = session.ModelMetadata?.CustomMetadataMap;
|
||||
_logger.Information("Loaded ONNX model: {ModelPath}, Providers: {Providers}",
|
||||
modelPath, string.Join(", ", session.GetType().Name));
|
||||
@@ -134,7 +134,7 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// �閙活�函�嚗���暹� FSRCNN嚗?
|
||||
/// 单次推理(小图或 FSRCNN)
|
||||
/// </summary>
|
||||
private Image<Gray, byte> ProcessSingle(InferenceSession session, Image<Gray, byte> inputImage, int scale)
|
||||
{
|
||||
@@ -145,8 +145,8 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
string inputName = session.InputMetadata.Keys.First();
|
||||
var inputMeta = session.InputMetadata[inputName];
|
||||
int[] dims = inputMeta.Dimensions;
|
||||
// dims �澆�: [1, H, W, C] (NHWC)嚗龦 �航��?1 �?3
|
||||
int inputChannels = dims[^1]; // ���𦒘�蝏湔糓�𡁻��?
|
||||
// dims 格式: [1, H, W, C] (NHWC),C 可能是 1 或 3
|
||||
int inputChannels = dims[^1]; // 最后一维是通道数
|
||||
|
||||
// 构建输入 tensor: [1, H, W, C] (NHWC)
|
||||
// 使用底层数组 + Parallel.For 避免逐元素索引开销
|
||||
@@ -178,7 +178,7 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int px = rowOffset + x * 3;
|
||||
buf[px] = imgData[y, x, 0];
|
||||
buf[px] = imgData[y, x, 0];
|
||||
buf[px + 1] = imgData[y, x, 1];
|
||||
buf[px + 2] = imgData[y, x, 2];
|
||||
}
|
||||
@@ -195,13 +195,13 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
using var results = session.Run(inputs);
|
||||
var outputTensor = results.First().AsTensor<float>();
|
||||
|
||||
// 颲枏枂 shape: [1, C, H*scale, W*scale] (NCHW嚗峕芋�贝��箇�餈?Transpose)
|
||||
// 输出 shape: [1, C, H*scale, W*scale] (NCHW,模型输出经过 Transpose)
|
||||
var shape = outputTensor.Dimensions;
|
||||
int outC = shape[1];
|
||||
int outH = shape[2];
|
||||
int outW = shape[3];
|
||||
|
||||
// 頧祆揢銝箇�摨血㦛�?
|
||||
// 转换为灰度图像
|
||||
// 使用 Parallel.For + 直接内存操作
|
||||
Image<Gray, byte> result;
|
||||
if (outC == 1)
|
||||
@@ -217,7 +217,7 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
}
|
||||
else
|
||||
{
|
||||
// EDSR: 銝厰�𡁻�颲枏枂 [1, 3, outH, outW] �?�啣漲
|
||||
// EDSR: 三通道输出 [1, 3, outH, outW] → 灰度
|
||||
// 直接计算灰度值,跳过中间 BGR 图像分配
|
||||
result = new Image<Gray, byte>(outW, outH);
|
||||
var outData = result.Data;
|
||||
@@ -241,13 +241,13 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ����函�嚗�之�?EDSR嚗㚁�撠�㦛�誩��𣂼��堒��急綫����潭𦻖
|
||||
/// 分块推理(大图 EDSR),将图像切成小块分别推理后拼接
|
||||
/// </summary>
|
||||
private Image<Gray, byte> ProcessTiled(InferenceSession session, Image<Gray, byte> inputImage, int scale, int tileSize)
|
||||
{
|
||||
int h = inputImage.Height;
|
||||
int w = inputImage.Width;
|
||||
int overlap = 8; // �滚��讐�嚗��撠烐𣄽�亥器蝻䀝憚敶?
|
||||
int overlap = 8; // 重叠像素,减少拼接边缘伪影
|
||||
|
||||
var result = new Image<Gray, byte>(w * scale, h * scale);
|
||||
|
||||
@@ -290,7 +290,7 @@ public class SuperResolutionProcessor : ImageProcessorBase
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// �交𪄳璅∪���辣嚗峕�隡睃�蝥扳�蝝W�銝芰𤌍敶𤏪�.onnx �澆�嚗?
|
||||
/// 查找模型文件,按优先级搜索多个目录(.onnx 格式)
|
||||
/// </summary>
|
||||
private static string FindModelFile(string model, int scale)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user